Could use some better music and the controls are really floaty when you try to go back to the surface for a recharge.
Acceptable alltogether, but not great yet.
The squirrel is losing health and making weird noise when I'm definitely not hitting anything. I keep looking for projectiles, but there are none. So what's damaging me?
The music is really monotonous, it's getting annoying really quickly. The gems are meaningless. The "Jump-TNT-throw needs some work, I missed so many throws because you can barely predict how far and fast it is going.
It's a nice touch that the beards grey out, I like that a lot.
Also: Did Rogue Legacy serve as inspiration to this?
Giving them different weapons would've been pretty cool, but I guess that can be very much excused due to the short time it takes to get through.
The pills actually make him stronger, he just doesn't notice it. A short lapse in memory makes him forget he opened the door. That's also why he has to eat so much.
And every night he goes to the other island, sleeps in the bed and such, that's where all the food goes.
Traveling alone in an escape pod through space? The chance of rescue the AI calculated is pretty amazing, considering it could also be a one in a million chance.
It's cheap how enemies are able to spawn several units of the same type instantly.
The only difficulty in this game is the fact that enemies have all their buildings upgraded and the player has to build it up slowly.