Army having a max power of 1000 is too limiting, given the variety of stuff available. I want to be able to have 5 rows of horse guys armed to the teeth. It's there to force game balance, I understand that, but separate power classes should be available(1500, 2000, 5000, 500, etc)
opinion about gems: "unequip all" and "sort" are needed. Unequip every gem from minion storage screen. Moving gems after every complete party rearrange, when by design I'm doing that often, gets to be tedious. Sorting, sort by gem level(for easy combining) or sort by color(for easy equipping).
opinion about the hatchery room: I'd like it more if instead of completely random, each floor had set minions in set eggs, so that it guarantees I'll get the one I want in a finite amount of guesses. It's a single player game, no reason to delay the inevitable player's conquest of it with lotteries, you just make me frustrated with how long the attack animations are as I watch them for X number of times repeating the floors.
What's the healing stat do? The minion's ability to be healed, or the ability to heal others? And are the healing runes just for show since there's auto healing before battle anyway? Can't really utilize these aspects of the game without knowing what they do
How about an "Auto fight"? All there is to do during fighting is attack anyway, be nice to have a button calculate results in a second and move forward.
The graphics are beautiful. The gameplay is untextured repetition, utter monotony. Long dungeons where the only thing to do is fight things, and the only thing you do while fighting is attack. You boast "50 quests" as a game feature as if it means something, each one is the same thing with a different boss. Add some texture to this flat sheet of gameplay.
About the plot and progression: Isn't it weird to control an army advancing into enemy territory that wins every battle by defending as the enemy rushes offensively? What, we show up at their door and wait for them to come out?
why not have the character illustrations, unanimated, stand in a line and fight the enemy, like FF4, as opposed to thing of portraits vs enemies? It's terribly boring to look at, for such a repetitive game. You're charging for tokens, higher another artist.
I played this and sorcery quest yesterday and today, they both have the same flaws, arbitrarily attaching features to a worthless multiplayer component(seriously I don't understand how the multiplayer is of any value to the player in either of these games), and the game is too hard without paying for premium things.
disregarding sheer amount of content, this gameplay is a lot of the same old stuff. It really copies word for word the formula of a lot of other games, and does only a little to improve. It's a GREAT example of not fixing what isn't broke. 5/5
game doesn't feel like I can do much to control the outcome of the battle, other than changing the difficulty setting.. set it harder to lose, easier to win. There's a lil thought in putting the big ships in front, medium stuff in back, and having the tiny ships flank at the right time, but the same strategy wins every day(or loses, if I turn the difficulty up.) I can have the one little ship blink and lure the enemies here or there(since enemies do nearest target), but there isn't a point when the goal is the same, to get them to run into the big ships first, the medium ships second, and flank at the right time. Cool theme though, I like spaceships. 5/5
2/5 because all battles are either won with random chance(meaning repeated tries), or grind until odds are in your favor... I get so bored I could arrange a spreadsheet to calculate whether it's more efficient with my time to grind or just try repeatedly...
How to defeat glitch enemies(jynx' wave) on last level challenge mode? There's no range upgrade. Scanners can shoot from out of range but are weak and only have three upgrades. I can't find a strategy more thoughtful than "make lots of everything and hope for the best". It's the only thing in the game I can't beat.
well, that was a fun way to spend my time. complaint: hard mode too easy. reason: enemy does not expand and doesn't seem to make fleets bigger than 60, even if I stick around forever. "enemy empire" was only map that took more than one try.
One thing that makes that wave really easy is to use both Focus and Brute Force at the same time while Jynx is near your towers.