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frogfrogfrogfrog's Comments

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BattleCry

Play BattleCry

Jul. 30, 2013

Rating: 6

Army having a max power of 1000 is too limiting, given the variety of stuff available. I want to be able to have 5 rows of horse guys armed to the teeth. It's there to force game balance, I understand that, but separate power classes should be available(1500, 2000, 5000, 500, etc)

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Jul. 26, 2013

Rating: 2

opinion about gems: "unequip all" and "sort" are needed. Unequip every gem from minion storage screen. Moving gems after every complete party rearrange, when by design I'm doing that often, gets to be tedious. Sorting, sort by gem level(for easy combining) or sort by color(for easy equipping).

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Jul. 24, 2013

Rating: 2

opinion about the hatchery room: I'd like it more if instead of completely random, each floor had set minions in set eggs, so that it guarantees I'll get the one I want in a finite amount of guesses. It's a single player game, no reason to delay the inevitable player's conquest of it with lotteries, you just make me frustrated with how long the attack animations are as I watch them for X number of times repeating the floors.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Jul. 23, 2013

Rating: 2

so twice now, I've become stuck, standing on top of the NPC after the fight ended. Got out of it by fighting them again and forfeiting.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Jul. 23, 2013

Rating: 4

discovered: the healing runes are checkpoints, you restart at them if you lose a battle.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Jul. 23, 2013

Rating: 8

What's the healing stat do? The minion's ability to be healed, or the ability to heal others? And are the healing runes just for show since there's auto healing before battle anyway? Can't really utilize these aspects of the game without knowing what they do

The Bravest Hunter

Play The Bravest Hunter

Jul. 11, 2013

Rating: 5

How about an "Auto fight"? All there is to do during fighting is attack anyway, be nice to have a button calculate results in a second and move forward.

The Bravest Hunter

Play The Bravest Hunter

Jul. 07, 2013

Rating: 3

The graphics are beautiful. The gameplay is untextured repetition, utter monotony. Long dungeons where the only thing to do is fight things, and the only thing you do while fighting is attack. You boast "50 quests" as a game feature as if it means something, each one is the same thing with a different boss. Add some texture to this flat sheet of gameplay.

Swords & Potions

Play Swords & Potions

Jul. 03, 2013

Rating: 13

where's the option to have my thug beat up an adventurer that says they forgot to grab the loot? This game really needs it.

Incursion 2: The Artifact

Play Incursion 2: The Artifact

Jun. 29, 2013

Rating: 2

About the plot and progression: Isn't it weird to control an army advancing into enemy territory that wins every battle by defending as the enemy rushes offensively? What, we show up at their door and wait for them to come out?

Sorcery Quest

Play Sorcery Quest

Jun. 25, 2013

Rating: -8

why not have the character illustrations, unanimated, stand in a line and fight the enemy, like FF4, as opposed to thing of portraits vs enemies? It's terribly boring to look at, for such a repetitive game. You're charging for tokens, higher another artist.

Swords & Potions

Play Swords & Potions

Jun. 21, 2013

Rating: -5

I played this and sorcery quest yesterday and today, they both have the same flaws, arbitrarily attaching features to a worthless multiplayer component(seriously I don't understand how the multiplayer is of any value to the player in either of these games), and the game is too hard without paying for premium things.

Sorcery Quest

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Jun. 20, 2013

Rating: 1

I said the name of the game out loud and it came out "Source Request"

JellyGo!

Play JellyGo!

Jun. 19, 2013

Rating: 1

disregarding sheer amount of content, this gameplay is a lot of the same old stuff. It really copies word for word the formula of a lot of other games, and does only a little to improve. It's a GREAT example of not fixing what isn't broke. 5/5

Haven: Prelude

Play Haven: Prelude

Jun. 08, 2013

Rating: 1

game doesn't feel like I can do much to control the outcome of the battle, other than changing the difficulty setting.. set it harder to lose, easier to win. There's a lil thought in putting the big ships in front, medium stuff in back, and having the tiny ships flank at the right time, but the same strategy wins every day(or loses, if I turn the difficulty up.) I can have the one little ship blink and lure the enemies here or there(since enemies do nearest target), but there isn't a point when the goal is the same, to get them to run into the big ships first, the medium ships second, and flank at the right time. Cool theme though, I like spaceships. 5/5

Swarm Defender

Play Swarm Defender

Jun. 04, 2013

Rating: 0

Please, option to mute should be on the front menu. I play 999/1000 of my flash games without sound.

OFFWORLD

Play OFFWORLD

May. 20, 2013

Rating: -4

2/5 because all battles are either won with random chance(meaning repeated tries), or grind until odds are in your favor... I get so bored I could arrange a spreadsheet to calculate whether it's more efficient with my time to grind or just try repeatedly...

Ghost Hacker 2

Play Ghost Hacker 2

Apr. 19, 2013

Rating: 4

How to defeat glitch enemies(jynx' wave) on last level challenge mode? There's no range upgrade. Scanners can shoot from out of range but are weak and only have three upgrades. I can't find a strategy more thoughtful than "make lots of everything and hope for the best". It's the only thing in the game I can't beat.

Developer response from CoreSector

One thing that makes that wave really easy is to use both Focus and Brute Force at the same time while Jynx is near your towers.

Ghost Hacker 2

Play Ghost Hacker 2

Apr. 16, 2013

Rating: 3

I feel like all the gameplay mechanics could make several times the number of maps and challenges. Considered adding a level editor?

Starship Commander

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Mar. 23, 2013

Rating: 0

well, that was a fun way to spend my time. complaint: hard mode too easy. reason: enemy does not expand and doesn't seem to make fleets bigger than 60, even if I stick around forever. "enemy empire" was only map that took more than one try.

Developer response from momoguru

i will be adding an insane mode, and better AI tweaks

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