dependencies need rebalancing, notably in the wealth buildings. In my opinion. Don't get rid of dependencies, it's a neat concept, as it doesn't make sense at all to have "Regional Commodities Groups" without "Local Services", but....make the game mechanic less brutal, please. Just drop everything in the wealth tree by 1.
request: being able to instantly sell crafting materials without a confirmation. The longer you play, the more worthless materials you get at the start. :) Also, +new acension skills.
I prefer mouse-only games, and I don't see why this game's UI couldn't be mouse only. 5/5 for all this production effort, you've outdone a lot of other one man developers, but I don't have enough love in me to reach for my keyboard to actually play it.
Okay... I kind of wanted to make a mouse version where you click where the character will walk to. But it turned out to be too difficult for me at the time, so I abandoned the idea.
suggestion: the tooltips from the progress bars be on top of the upgrades menu instead of underneath, or even appear as a tooltip for the upgrades too. Going back and forth when trying to match up the timing of stuff is excess.
yes you CAN get steel out of the ground, because, this is a fantasy blacksmith, and it's in a post apocalyptic future, after all the steel we use today got buried! So there!
about progress reset - that similar game clickiecooker never needed a scoreboard to be fun. If you do reset, people can still find new ways to cheat after that. Kong scoreboards have never meant a thing to me since I've always assumed every top score was hack.
interface is overcomplicated and hard to use, interface fonts are ugly(hard to read), needs autosaving when saving is possible(most flash players will assume every game autosaves), and need auto-pause when it's my turn to do something, since it takes thoughtful decisions to win.
GEE I WISH I HAD THE MONEY TO FINANCE PAY TO WIN GAMES. THEN I WOULDN'T BE POOR AND I'D HAVE MONEY THAT I COULD USE TO PAY TO WIN. No seriously, bringing real life income inequality into your player power, tell me if you think that even still fits the definition of "Game". Sounds a bit more like "game" as a verb: "manipulate (a situation), typically in a way that is unfair or unscrupulous."
undefined, you make fantastic concepts. But you realize there's more to a game than concept right? There's polish. Debugging and a little more depth. I hope your business is going well, because I'd love to see these games at higher finish.
I think the menus are a little annoying to navigate when there's lots of students. I have to click Menu > Students > Sort by lvl > Pick a student > Upgrade equipment/lvl/job/etc > and then I have to go back to menu to do the next one? An option to get from student status screen back to the student list, please
can't we be done with "collecting money with the cursor" game mechanic? I don't mind sitting back and watching during strategy games, the point of them is to think
Okay I beat act 3. I spent some kreds, I bought some legendary stuff. I climbed the ladder. No, no, I still think 1000 army points is boring. I don't want one cthulu riding a unicorn, I want an army of them!!! Also, three acts was kind of short.
That's hilarious. I was _just_ thinking that and then I came to the game and see that you are suggesting it.