I went searching for the most worthless excuses for "games" on Kongregate, and this didn't disappoint. It's not even technically a game, really. Just terrible. I bet it took 5 minutes to make.
There's very little about this game that is game-like. Nevertheless, it's haunting and beautiful in its own way, if short and not particularly fun. Good stuff.
Omniscent, one turn will free you from your vehicles, if you have so many that you begin combat like that. A short tactical placement before battle would have helped, I think, but it's not too disruptive. Personally, I never had more than 5 horses and 5 carts, until I ditched them all for a pair of Hummer 1's. Both setups weren't that disruptive. My only gripe with battle in this game is that it gets formulaic. Not enough variety, or balance, to encourage a wide variety of weapon use, and not enough statistics to differentiate characters from each other.
Omniscent, I think the battle system is just fine. Fallout-lite. The only things I would list as negatives are the sloppy writing and the lack of objectives. Trading is fun for a while (especially if you experiment with different caravan strategies) but once you're ready for the robber base there is a distinct "that's it?" feeling that sets in. I prefer to treat this game as a sandbox personally. A little more work put into this game, some better writing, a bunch of side quests, etc., and I'd buy it retail for a budget price.