Kongregate.com - where a hundred boring tower defense games and puzzle platformers get 4.5 stars, but Hexagon plummets to 3 thanks to a bunch of lazy badge hunters and armchair designers.
The community rating for this game is criminally low. Yeah, it's hard - it rewards repeat play. It's actually focusing on mastery. Considering that sessions take seconds to play, I think there's something beautiful in its purity.
Frenetic fun, but suffers from lack of a real goal other than neverending self-improvement. Also, can't imagine continuing to increase reproduction # past 3, my fingers aren't fast enough to keep up. Maybe add a simple AI upgrade that will auto-send new spawns out.
Control scheme is not a good idea. Artillery games need more precision. Not fun when the challenge comes from overcoming poor input methods rather than understanding the game's system.
Not bad. Needs more meaningful choices to make it more game-y. Right now it's essentially a matter of optimizing play for an increasingly faster time, since winning strategy is apparent w/in maybe 5 minutes of play, or less. I have to say, though, the very low-res pixel art is charming.
Movement and controls need some tightening. Otherwise it's a poignant little piece - certainly deserving of a bit more respect that its received hereabouts.
Amazing game. Really well done. I need to run through again to get the last one (29/30). There's no real challenge to it, but the narrative experience is very well done. I have to admit I was a bit surprised by the route the game took.
Not bad. The random element leads to some interesting choices - like whether or not to enter a room to get a large chest knowing that the first tile of the room contains a trap you may well take damage from. But not enough choices. Or variety. It starts to become a bit boring. Cool take on the roguelike, though. Gold just a score tracker? Health tonics intentionally ultra-rare, or was I just unlucky?
Not terribly fun, but I only played it for maybe 15 minutes and already my knowledge of geography has increased. Nice edutainment offering. Teachers should take note.
Beautiful game! You'd think that the myth of Orpheus and Eurydice was so ripe for adaptation into gaming that we'd have seen it a billion times by now, but I can't think of any other games that have used it - certainly not so openly, or so faithfully. Great game. (The platforming suffers a bit, but is tight enough to make it an irrelevancy.)
Heh. Shill, hire some folks to help you out. Trust me. If you don't, you'll be destroyed quite quickly. Probably on your first attempt to travel past Okaidi. Maybe even on the Drushlak-Okaidi route.
iudex, yeah, you didn't do it in time. It's very, very particular about the time limits in that quest sequence.
And yes, it's annoying that autopay resets, as does your medical use parameter.
Judex, the Caravan X thing you described is not a bug. Caravan X exists, and is an active part of the game world, so if you can handle it early, you can kill it early, and it's the only caravan you can attack without hurting your DP rep. The only real bug with that scenario is that if you kill Caravan X early, the DP leader doesn't immediately recognize it, and asks you to go do it again. Just leave the city after accepting that quest for a sec, then come back and enter the DP base, and he'll give you credit for it. So its not broken, just a little illogical.