Note to everyone, there is a gamebreaking bug endgame, so don't waste too much time on this. Besides that solid game I guess. But as long as it isn't fixed it is not worth it.
Hi fullmetalpanic, sorry for the inconvenience, it will help us if you write/ tell us what issue you got and also maybe you can remember what you do before you had that issue. We're working on checking and fixing any bug, and we will still need player feedback to do it faster. Thank you for playing our games.
Seemed very slow to me at first as well, but after actually playing it...I got to say the speed suits the game perfectly. Truly a beautiful game, I'm in love with it. Dear Creator(s) thank you for sharing this !
Hi Fullmetalpanic!
Our devs are already working on a second opus, taking in consideration all the critics and ideas we've read from the gamers on Kongregate and other websites.
We hope the community will enjoy it! Thanks for taking time to try it and give us your thoughts. Have a nice day!
Fugly faces, serious memory leak on some maps, serious balancing issues (elemental weapons are utter crap) Add to that the fact that some missions on insane are neigh impossible to beat - you basically can only beat them by coincidence...Rocket Race 4.0 is a good example...you get unlucky with your spawn and you instantly die, even with juggernaut...then at some point you're stuck with a broken flamethrower vs rpg's / grenades and it's gg.... Overall gameplay is still fun but fact that dev clearly does no playtesting and doesn't listen to the fanbase at all made me give this 1 star. Sad
Faces look like a trainwreck and dev knew people did hate them since early gamestages. Tired mechanism doesn't really bother me, but doesn't really add to the game either. I like the added classes, at the same time I miss the customisation... overall there are some nice ideas but the execution feels very bland, unworthy of the great predecessors
Really nice game. Great overall, I like it, 5/5 for me. Though I am almost sad not more was done with the skill system.
Spells actually are versatile and everything, but the small area you can see makes it hard to actually make use of them in a smart 7strategic way, you mostly really just spam them ...guess a bigger field of vision would make the game lag hard though ?
Anyway, thanks for this game, really hope to see more from this dev in the future !
Thanks! The limitations were definitely because of hardware and a bit of a game design minimalism. Sequel comes, Lucrea will no longer be bound to one spot.
Sniper mission is utter bs, sorry...the idea is nice, but it does NOT work...moving camera makes it completely random. Randomness in such a game is NOT a good thing
I really suck at this type of games...however, it is just so bloody good...controlls seem to react very directly, music is ust awesome, it's a piece of art
As for the lootgame, as others have pointed out the stuff you got equipped seems to influence the level range of the stuff you carry. So You'd naturally want to wear stuff of the highest level you get - if you go for loot alone...i however rather went for cash bonus and bought stuff in shops, you still will find solid loot, and what you do not use can be sold for really good cash anyway...
If you want an op friend fr cop add me :D
Hi fullmetalpanic, sorry for the inconvenience, it will help us if you write/ tell us what issue you got and also maybe you can remember what you do before you had that issue. We're working on checking and fixing any bug, and we will still need player feedback to do it faster. Thank you for playing our games.