I gave it 4/5, because I found the high pitched voice rather irritating. Though I guess I could have just muted it. But next time maybe you could make the voice acting less screechy.
This is very different from the original Lucky Tower. Still fun. I cracked up on the "quest hand". Great, imaginative humour. Though I preferred the original's game-play concept more and hope there'll be a sequel.
The alarms go off a few seconds before the meat is ready so if you act as soon as you hear them, you may gat half-cooked meat. And you can't even see the little color-code on the clock either. Defeats the purpose.
In the next game (if there will be one) some sort of zooming out would be nice, to be able to see the whole worm or at least more than just part of its head when it gets huge. And it would be cool if there were some sort of progression, with bigger enemies, somewhat similar to tasty planet.
Anyway it's a nice extension of the effing worms games. The "missions" are a nice addition.
If I can't have the same card in more than one deck, than there's not really a sense of being able to create more than 1 deck, unless you have a stupidly large amount of strong cards.
You should be able to swap items in the shop with you inventory. Yeah I know I can buy more slots for diamonds, but... to have to have an extra slot just for swapping is not very fun.
We like Ubooly's voice very much, so we included it as much as possible ;) Thanks for playing!