WHO thought it is a good idea to assign >jump< to space/j and >enter door< to up arrow/w?! Why can't it be the other way? That would be too convenient or what?
It does not look very fair that I can't equip an item with a level restriction I won in a fight if I leveled up in that fight. What's the logic in this?
And this, Sir, is how you do a fantasy-rpg-ish merchant game well. Do you hear that, S&P? I hope this will have sequels too. Like one with magic items and/or potions or something.
You should play a bit further than level 7. The learning curve is very low and the game will show its USP just a few levels later.
Also, one of the tags is "Golf".
Tutorial says "Now you know the basics" ... No, I have no idea what's going on! What, with the flower pot... letters? Arrows? Input, what? I'm sure I'm just better off figuring it out for myself.
You should play a bit further than level 7. The learning curve is very low and the game will show its USP just a few levels later. Also, one of the tags is "Golf".