Pigs are domesticated boars. Boars respawn. Cows and chickens, etc, all come with trade. Keep exploring. Just because you have the tech or the means to process something doesn't mean you should have access to it right now.
Took me a good couple hours to get past that final stage.
Also, perhaps the most important tip, once you get the legendary badge. Hurray! YOU CAN GRIND. GO GRIND MY DUDES. You have the final stage unlocked, the corruptor has appeared, it's time to grind and face him. (her?)
Eitherway, Sonny games are amazing. Played them years and years ago. Proud to finally have all badges for them. I gave up on this final stage almost 4 years ago. Glad I stuck through it now. Biggest difference? Idiot me 4 years ago I think didn't realise I could grind once I had the "end-game" stage unlocked.
Some quick tips for impossible badge (and I mean quick, it's 5am for me); it's a cakewalk to the final stage, then it gets real finicky. With multiple ability configurations.
Doctor dude, he does his massive heal every 5 turns. Have the reverse heal, same strat as in Sonny 1. You need to time this about 3 - 5 times. I lost count, I did not time it perfectly.
There's a flame general, he is so-called invincible. Nah. Get haunt, get your two focus reducing stuns. Stack those darkness damage over times on him. He'll melt.
The final boss for impossible badge is guarded by 2 orbs. You'll want the ability that reduces healing by 90% here for the "perfect" orb. The other you can kill super easy, but don't be so hasty to do so. The moment you do, the boss goes into rage mode. And nearly insta kills. You'll want your 2 stuns here as well to buy time. Then you will want more of your shadow DOT to pierce that armour she has. Similar to flame general but much tankier.
A bit unethical, abused that item eating glitch a little. Mostly on the AI out of a half-sense of honour (seeing as the AI are so god damn finicky) but it was still challenging. Picked up the ice 2 turn stun and the ninja boss barely got to move. Stunned 7 out of 10 turns, extremely debuffed the 3.
It does feel harder, yeah. Haven't played in a long time, but I remember getting really far in the challenges. I don't remember it taking this long to get to even the first challenge.
I have but one suggestion, please do not instant kill us when we are fighting our ghost. One of the new (or newer) skills is about making you take less damage when you are dying, if we heal during this time, we stop dying. This is a valid strat, but, we cannot do this to the ghost as we lose that dying status. We just instantly die. :(
Oh, the comment I read must've meant wyrm. The ground-eating guys on the first island. All I had to do was feed them in their pen....
Here i am exploring the entire world, spending 3 hours trying to find my next direction in life. Doing Minotaur mazes and whatnot, I even went to that east island with the jetpack myself, activated the forge, found the wyrm lair and was still confused as hell. All this time, dragons were easily accessible within the first hour or two. Damn.
Suggestion, maybe change the alchemist line from "what do they eat" to "try feeding it, what will it eat?" or something along those lines. Because I never got the hint despite the numerous times I went back to the alchemist to see if he had a new quest for me. I figured he of all people would, just couldn't pick up on it.
5 days for the medium badge. I think i'm finished. For badge hunters, make good use of what you're given, use the daily codes on their twitter. The time skips are pretty good too.
I reached level 3 by using my gold to buy a 1d skip.
I have a total office wealth of 1.1sp at the end.
Good luck.
Might just be clicking the x since the hit boxes are so tiny. So two suggestions for customized settings; 1) disable those red boxes, didn't use it even once. 2) instead of me scrolling constantly on the hints, remove completed hints. And the sequel will be much more bearable. 3/5 I think, I did enjoy it when not hitting red boxes by mistake.
I will complement one thing this idle game does well, something surprising. Spending the "gears" to get additional services DOES NOT increase the prices of those services. In every other idle game i've played, where you can spend a somewhat limited currency to get a package of services, it always increased the costs. Not here though. Very satisfied with that actually, will make the week grind less frustrating to be honest.
Man, you give us all these freaking awesome perks and I get excited. Only to find out there's a level 20 cap and you'll miss out on so freaking much.
Makes me regret getting the levelling perks. I want to be OP as hell man, let us be OP.
A) Archer is aids, so bad aim.
B) Cooldowns are pointless.
C) The wheel is pointless like 99% of the game.
D) Skills completely miss depending on spawn times.
E) Too little variation in content.
This is so meh. I typically enjoy games that play like this but it's so poorly optimised and has no additional content that it felt like an unenjoyable grind throughout.
I already changed his text to be more obvious - it'll be live in the next update (tomorrow).