Reminds me of Geist a little bit. Except in that game you sacared people to open them up for possession in order to find your own body, but the possess object and scare people mechanic is pretty similar.
So... when you don't eat the apple, god kills you so you can go to heaven for obeying him? It's certainly better then being left behind after your entire family dies.
Uh... I went to the park on the last day, and tried to reload the page to play again after awhile, but every time I hit play it goes back to the scene at the park.
I found a glitch, on the last day after your wife kills herself, if you pick your daughter up and go into the bathroom, when you go back there will be a nother copy of her standing there.
You can save momentum midjump, return to it at the heigh of your jump and save momentum again, return to it at the height of the jump and reapet. Infinite flight.
Rules are not always concrete, I've seen a few games where players were actually encouraged to alter the rule to their advantage. Then again, the rules for altering rules were constant... I think we can go deeper. A game where you not only change the rules of basic gameplay, but you change the rules of how rules are changed. I need to learn flash to make this...
When I had bought all of the businesses, and was able to walk in and out of every job in the game like they were revolving doors, I decided that I'd won.
Spent over 10000 on lottery tickets, getting over 1000 tickets in the process, on the last day of my guard working for me. Next day, no winners, I get fired from my awesome job at the chinese market, and some idiot steals my fridge...