I love how Kant had apparently planned to have his mind blown. Rather fitting for a man who in life had such a strict routine you could set your clock based on when he walked past your house.
Every time I try to start a game the black screen that says "The humans are dead, and robot evolution begins..." never fades to let me actually play. Both my browser and flash player are up to date.
I think it would really use some kind of component that only transmits heat when either it or the reactor gets to a certain amount of heat, possibly even being programmable. Then it might be possible to actually use forceful fission without babysitting it.
There really are 6 endings, but two are very similar. If you say the crab deserved it and crush the statue, your cat slaps you. If you apologize in court and don't apologize at or destroy the statue, or if you say the crab deserved it and don't destroy the statue, your cat tries to cheer you up.
I'm seeing a lot of people complaining about things that aren't even problems. If you want to leave a song in the middle of it, hit retry then back to menu. If you want to mute the guy shouting your combos, you can do that before you hit enter to begin a song (and it will stay that way until you unmute him before a song). This would all be readily obvious if you read the buttons, though I do admit they could be set up better.
The people saying that the songs are too long may have a point however, though some could argue that's more of a matter of opinion as well.
I won't try to address the problem of lag or difficulty, though I will point out that even though I already had the easy badge I achieved the conditions for it by getting a perfect on the first song within three tries.
I can't help but feel an odd kinship with the locusts. The only real difference between us I can see is that we seed things, and then harvest, whereas they just move on to another planet with life.
Just had a glitch where all my resources, even hero experience, ept increasing non-stop right when I started the game. I saved, and refreshed, and it's not doing it anymore, but I kept everything.
It took me longer than it should have to realize the chain the shopping cart was connected to was one of those coin operated things, and not just a random chain I had to figure out how to break.
*Spoilers* I like how the answer ended up being essentially the scientific process applied to morality. Go with the best explanation, but keep an eye out for even better ones. Also, I love the foreshadowing with the reveal of the Arbiter as Socrates, with his explanation that a man can make mistakes when Socrates being anti-free speech but complaining about being put to death for free speech early on. I caught on in chapter six when he started using Socrates' success at finding the answer as proof that there was an answer, and seemed to be taking it a bit too personally.
Something I've noticed is taht the AI reaaally like to use spells that hit all your creatures if you have a lot of unblocked creatures. Naturally, if all of those creatures are phoenixes and you have at least 10 fire power, this is an exercise in futility.
Pathfinder + Danger Sense on the Ranger forms an interesting, if not very useful combo. One lets you see where nearby treasure is, the other lets you see where nearby enemies are. This lets you tell which paths can be safely ignored and thus might help shave a bit of time off your run.
Seems a bit more moon logic-y than the other chapters. I wonder if that's supposed to mean it's (mostly) a dream? The last game did end with us getting a nice bonk on the head after all.