Greg. Ah, man. I missed the first stream. Is it possible for you to upload a video of it for those that might've missed it. I found out about the stream 7 hours too late.
Just so you know, on my computer, the controls sometimes don't register and many times the double register (and I don't mean that it doesn't register then it does. It's not lag) I mean that randomly fails and many times it doubles.
I have very exciting news. I am actually going to finish the game live on Twitch, explaining it as I go. Don't have a date yet but soon. Also, as soon as this semester ends, I am going to be doing live programming lessons on twitch. The account name is: TheMathBuilding
To everyone, just so you know, objects aren't duplicated in the mirror world, it appears that only living things are. So that's why the map can't be duplicated in the mirror world, just because a real one exists in the real world. Normally, a reflection needs to be there and do the same action in the mirror world, which will make the mirror printer print it, which THEN makes the mirror map. But since there's nobody there to do the action in the mirror world, the mirror map isn't printed. The door thing with the mirror sister is kind of a bug or a mistake by the devs. Storywise, you were supposed to open the mirror door before opening the real door.
After getting 50 kills, I stopped trying, and suddenly the AIs stopped attacking me to kill me. The game is actually a billion times easier than you think. Simply don't try too hard and kill the guys with explosives first. :P
To clear up people's confusions, objects are not reflected in these world, people are. But the people in the reflected world interact with the objects in the same way the real people do, so if reflection Daniel was there, he would have taken the sister's phone instead of it falling on the floor. If something exists in the real world, it does not necessarily exist in the reflected world, but if a real person MAKES or DOES something in the real world, the reflection makes it as well (or is at least supposed to), and THAT'S how it works.
Also, why is llehctiM okay with using a real world compass in the reflected world if he can't even read a real world map??
Strangely, this might be the most logical game Carmel Games have made...unlike Small Town Detective where you THROW AN AXE AT A FAST FOOD RESTAURANT SIGN!!!!!
I'm doing another one at 2PM today (Eastern Time). I didn't archive the first one (I'm new to this!) but I will do so for the second one.