The mom was a psycho feminist, or was abused during her teen life and/or her husband cheated on her.
You know, I think the entire adventure was actually seeping into Laura's subconscious and bringing her back out. The puzzles, I guess, represented her and her life. The eyes represented how her mother watched her. The lamp and call were how Mike and her communicated. And when she collapses, I guess that wasn't her mother, but her mother's influence. Give me some more support on this theory.
@darkphantom35, using wrath against even the devil isn't good, 'cause your fueling the devil with your wrath. If you want to really hurt devil, fight him with peace and prayers.
Man, the minigame makes me feel like God. YOUR LIVES ARE IN MY HANDS!!!!
I agree that there should've been a huge twist in the end where we die. Also, why not add and ending for literally every possible combination instead of only four+one endings.
In the End Ending, Christina did the selfish thing. Also, that ending didn't feel like it completely wrapped up the ENTIRE story.
It's also surprising that Animal Rights didn't file a lawsuit or investigation of the Cockatiel killings.
@icepie91, I also think that there it shows how very thin the line between being a good teenager and a bad teenager is at specific points in life. (This guy died thrice at the same point in life because of it. The platform at the bottom of the first ladder in the middle of the teenager portion was too small, he kept falling over.
Thought while being told about Golem: Huh, so Craig finally played a bit of a more important role here, plus he knows someone who knows about Golems. But he just gave us the info and then sat back down and told us the go to his neighbor who is a stranger to Kevin. He doesn't even come to introduce Kevin. LAZY BUMS!
Thought at climactic end scene with Golem: *OMG* (8O) and *YAY!* (:D) at the same time.
Thought when winning a camera: Wow, where does Kevin keep all of that money?
Thoughts at the beginning of the game: Man, why is Kevin the one that always has to go out and do the investigation while Caroline and Craig sit soundly in the office? All three of them are shown on the menu, but only Kevin goes out and does the work in the cases that we play. Caroline also seems more useful than Craig. Caroline does a whole bunch of research while Craig was only useful once in this series in helping in making fraudulent...what fake thing did he make again? An ID or something? Anyway, I don't like Caroline or Craig. Those lazy bums. What are they even doing at their workstations?
"I think Mr. Robinson was on to something, and somebody has to keep him quiet." No shit, Sherlock.
Ending: Wow, I'm happy that I'm more unafraid of zombies than I'm extremely afraid of jump scares.
@Irgso, what's wrong with you, you perv?
@loonix200, they're saying that all they found on the body was 2 bites, but there was no evidence of any fighting or struggling on the body or in the house. If either guy was fighting, then stuff would've been knocked over, or at least scratches and signs of struggle on his body, but all they found was 2 bite marks.
I have been waiting several months for an update. If I didn't accidentally mouse over the My Kong tab on the website header and saw that Gregory Carlson was playing the Programmer RPG, I might've completely forgotten about this game. May the update be righteous. P.S. Greg, you didn't mention anything about do...while loops in the Loop Lavalands. (Since you didn't update, I've been taking material off other sources.) I hope you teach us about interacting with the screen. All I know how to do is produce calculations and make a bitmap image come up on the stage. I also don't believe you discussed Packages, much about Objects and Instances or instantiation. I took some help from a tutorial by a guy named Tom Auger who writes similarly to the Programmer RPG. But all he came up to was teaching how to bring "Hello World!" on the Output Screen and show a bitmap image that I made on the Stage. P.P.S. What's a Sprite object?
Thanks for this. The next update will talk about images on the screen and hierarchy. I am working for a Congressional Candidate and hope to have more lessons when the election is over (November 4). In the meantime, look up the following keywords to learn more: sprite, movieclip, gotoAndStop(); flash hierarchy; addChild(); removeChild();
First Badge: First kill at least one person when walking forward, then expose yourself as a werewolf to the police when coming back and get arrested. Then wait. In jail, wait for the cop to come in front of you and stop, then expose yourself as a werewolf. For the second part of that badge, scare (but do not kill!) the sad looking guy you see after walking past the pub. Don't kill that couple when you come back. Second Badge: Just make it to the end of the path, get the cigarette and come back all the way.
Thanks for this. The next update will talk about images on the screen and hierarchy. I am working for a Congressional Candidate and hope to have more lessons when the election is over (November 4). In the meantime, look up the following keywords to learn more: sprite, movieclip, gotoAndStop(); flash hierarchy; addChild(); removeChild();