Good to know you're only suppose to click the green squares that flash after getting a bit of a lost in Fans after wondering how I was failing numerous times enough to figure this bit out when a red and blue colors that blinked showed up & made me confused. That's all I hated besides a well crafted sport decision based game. I do also want to point out you'll get better stats if you use the money to buy the drink, but ONLY use the drink to replenish your energy after selecting any of the 2 stats you decide on that you have enough energy for (at least that's how I played out a majority of the game).
Does anyone know what to do to get the game to work again? I used both safari and IE11, then updated my laptop and it still throws the message about unity no longer supported? Kong must remove the badges if this is never resolved!
On an unrelated note no one else would care to mention, the cloud animation no matter what screen you are on is glitched. It will transition from a vanish to a specific part of the other could stretching infinitely as it gradually moves.
Here are all the recipes
https://pasteboard.co/IV3hqce.png
https://pasteboard.co/IV3it5z.png
https://pasteboard.co/IV3iVoY.png
https://pasteboard.co/IV3jkpA.png
Getting them all will unlock beasta which is basically all the characters combined.
To get the real ending, shoot the projectile towards either direction then while in the pit beneath you, wait for it to line up to the floor adjacent to either enemy, then teleport through either to save the first of the two items, then play either final level given.
The bigger the game window looks, the better you’ll make those jumps. I was able to make precise movement even on freaking level 40. I just zoomed in on my browser which was the only way to easily get the impossible badge.
Use only wizards and hoods on level in area 5 since shooting from far to hit enemies is your only means of winning regular levels. The levels with tiles must have largest aura possible so every of your ally can use their ability to curb stomp enemies along with the fastest speed possible to reach them before attempting to kill Paladog. The last two row of levels where it constantly spawns the giant skeletons and mummies must have meteor mace to wipe out the outnumbering mummies the boss upscaled version summons every second which is your only chance of avoiding game over (at least for me). Do the same for the skeletons except use rhinos being the most affordable and toughest to stall them with the trick mentioned above. (4/4)
Experience from me playing throughout- Made level 2-12 easy by letting the boss approach me and then immediately ran to avoid damage (you can do this without speed upgrade) to buy time to summon ally’s. Couldn’t progress past 4-14 until I did hours of grinding on 4-12 to upgrade the characters given on 4-14 to last long enough to avoid losing so many times. It’s crucial to worry about ally speed (at least level 3 that helped me), health (including health rings to make the allies last) with regeneration skill and large aura to take advantage of penguins freezing to stall enemies making this level easier after dozens of trial and error. (3/4)
Mana rings with quick regeneration will help breeze your way through so pour a majority of skills into this. As for levels where you slowly make your way towards the other side in different rows, always send in a swarm of your allies so the enemies on the same row are quickly defeated and worry about healing when any ally is near dead. Finally, the levels utilizing number keys must use allies first and if you time it right you should keep them within the aura to take advantage of skills and only use maces if about every ally of yours is wiped out, but keep in mind meteor & lightning mace given to you can only be used as far as the flag you see on the top of the screen is. (2/4)
Progression- Start with maces fist poison and fire, then try to earn the meteor and undead mace. Only use hood rabbits while supporting them paladog’s aura allows them to stall the enemies, then kangaroos for shielded enemies. Swap out hoods for rhinos to take out the walls in area 4 since hoods start dying in 1 hit even on max upgrade. (1/4)
I admitting had fun throughout even if it did get challenging, but with all the listed problems in the top comment that I used to help me get around from having the 'no mistake' star penalized, I hated how Level X gives you know prompting that the numbers already in the squares that form an E then in N add up to the total sum. I was confused trying to figure out what I did wrong I had to use the walk-through Darches posted in the top comments. Explanations and eliminating all of our problems with this could be better, so that's why I give it 3/5. Not annoying, just the hoops we had to jump through for the badges.
I agree with Superfrustrato. I can't beat practice mode after playing it dozens of times. Most frustrating 'easy' or easiest according to the easiest unearned section of badges and I've tried to figure out how to beat it myself. I'm so done with this.
The hard badge will be a cakewalk only if you pour every upgrade that you can get into everything but the traps unless you have stars to use. The levels won't be as frustrating on challenges and hard levels. Also try to take out the enemies that boost hoards or spawn more enemies before they do so, but otherwise let the game auto-aim for you. I did all the levels with 4 regular archers, 1 sniper, 1 crossbowman, and for the most part 2 black mages or a combination of red and black.
EBF5 is coming here soon. The free version is on kupogames.com where you can find v2 being worked on (it's about 3/4s done so far) then maybe we get to see it here!
I'm used to games like this all you consider mediocre unlike idle at the very least which is my least favorite genre due to the feel of dragging a game out with the waiting mechanic (which I feel is slow in Holyday City: Reloaded or sometimes done right in Crusaders of the Lost Idols). I find these papa games engaging to play and I feel like I test my skills with cooking this way and how I would try combinations. I dare even go as far to say that I would maybe have a job like this.
Ending: -Last level scene: the last screen with that structure was destroyed by a ufo that appears from ever couple places teleporting at light speed on the same screen within a few second up until it destroys the structure, lands on the ground, and flies away. -Text summary: The woman tries to make sense of how it created the zombie hoards, help arrives convincing her it's a bad dream, she's picked up by a man in a suit who takes her back home, and finally eating then sleeping for the night, the decides to buy a flamethrower after waking up. Play this yourself if you think I'm kidding (not joking). PS- shotgun is crucial for the last level dealing with huge swarms that spawn more than you can barely fire fast enough so don't waste too much of your shotgun.
To elaborate on what ein85 said, I'm close to a level 3 city and hopefully this error isn't going to wipe my progress. I spent about 3 weeks to get this far.
Protip: add all the numbers across where it goes above the total, but subtract only the numbers that you take away from what you added so you know which numbers to eliminate. This made 1-19 easy to beat for me.