To save you guys time, the dude you see playing the game after making it to level 25 doesn't die if you let the meters run out. I tried it myself just for fun.
After grinding for days finishing the original mode, then trying out candy land (the ending shows a vortex that was open this whole time which takes away pieces of the stolen recipe book and have to play a somewhat exact version of the original mode after beating it) I at one point got an endless horde of bears to constantly rocket slam into them and earn dozens millions of cash in one sitting, but if you do it for too long such as for me around $78,00,000 the game will freeze due to limited webGL memory. Tough luck for me doing this in private browsing as refreshing wiped my progress. Do this cash farm trick, but wisely. I'd say stop around $50 million per launch to make your way to easily upgrade everything.
Can we all agree that the pinatas we collect just go ahead and give us what we collect anyway? I 100% muster the will to always open every one of them I collect, but the more I tried to use them, the more the ads refused to work and now nothing happens when I click play. I didn't mind grinding, but the fact the pinatas failed to work really added to the time spent playing until I reached the end (I know the medium badge only covers enough distance). It's still fun, but it felt watered down being forced to miss out on the perks.
Solutions to what I found to be the hardest puzzles on hard difficulty based on time spent: Underwater secret level 2- https://pasteboard.co/IpMpAQm.jpg
Underwater secret level 3- https://pasteboard.co/IpMrkvP.jpg
Level 13- https://pasteboard.co/IpMt6Dk.jpg
Waterfall secret level 2- https://pasteboard.co/IpMtVPg.jpg
Waterfall secret level 3- https://pasteboard.co/IpMv3O6.jpg
Now I bet the developer will notice and update the level to have randomized layouts.
None of you likely care, but I found a little secret in the timer of chapter 8: I actually tried to wait for the timer to completely count down only to stop at around 14:10:00 and change to a ¯\_(-_-)_/¯
I defeated the boss with only one fully upgraded barrack, at least two forest huts where one's flame parade and the other's circus tent which are both crucial to dealing with hordes and those wizards that turn 2 of your allies against you (the best you can do is keep melee allies away until they of the light blue spirits they summon alone are part of the wave) so do not upgrade to wizard (spell book button) or you lose those sticky and flame abilities that make combat a breeze, however many potato fields and servants needed and maybe give one up like I did. Just build the potato fields on the right so servants travel less to bring potatoes to your allies and keep the combat up. The scrolls that further helped were Zeppelin Army, Fighter's Taunt, Entanglement, and Lost Wealth. All scrolls except the last must be used when an enemy is in the light beyond on screen. All of this will guarantee a win (possibly a 3 coin win depending in what you do).
Hard test 2 of the aquatic zone in the spark portion also had a minor change that the walkthrough shows. In the second hard level of spark, the conveyer belt has been moved into the floor from sitting on it. What you have to do it select the hovering bot and let it travel to the left lower exit, then select it again, but this time discard the bot on the metal platform right before the exit to use as a step, select the blue bot and let it makes its way to the other left exit. Select the last hoverbot and discard it to the left of the same exit, then discard the magnet bot on the edge of starting platform. Select the other magnet bit and let it travel to the center exit, then finally select the running bot and let it travel to the final exit.
Nevermind. To beat that level, you have to build a platform in the gap of the two metal platforms after ascending to the right draft. Repeat the part for the next bot except this time hover off the brick platform and make your way to the exit, then use the final bot to ascend on the left draft, then magnetize your way to the other exit. + So people can see!
Is it just me or did the developer intentionally remove the platform in the first hard test of the primary zone? I ask because the walkthrough uploaded on may 27 shows the level with it and this is the only entire walkthrough that I found.
Secret areas: 4, 12, 18, 40. These all contain skulls or paths to get them for floor -1 (all of this requires the pickaxe on the 46th floor) for the actual ending with the help of shanoc5902.
Go ahead and downvote this idk, but I'm having no problems and it just takes skill and practice to get the hang of it. I'm still killing it coming back to it.
Make sure to save before getting the bad ending (not getting enou evidence to prove that Cough is lying) because otherwise the game will soft lock and you'll lose the head if you get this ending then reload the game and it will disappear from your inventory leading to never finishing the game.
Let this be a warning sign that you need 9 evidences before you enter the final room. I was unable to solve the case without one missing piece of evidence leading me to reload the game after seeing a walkthrough with what I was suppose to do.
How to beat the final boss (SPOILERS: it's the cube): all you have to do is constantly restock on the ideas bar (light-bulb bar) so you can either use wanderer to constantly attack or refill your health with the green button on the left when your health is halfway or you have any health cards at hand. It can get repetitive, but I guarantee that you'll win.
the badge can be retrieved by pestering the guard when the cat is with you, you can also retrieve the jar by going into the geyser, the password for the final part is mentioned from the guy with the radio mouth but only if you have the tape after you give the guy the skateboard he's looking at. On the green boat, find a bat, a rubber duck, purple frog, a towel,and shades, then select shades, towel, from, duck, and bat when you made your way in the room where you get revenge on the thief (sorry if this out of order process confused you). (2/2)
Fill the ink with the squid after giving him his baby back, give the snowglobe to the guy with the boat next to the anchor, use the badge to prevent the guy from fishing, use the guy at the bar to open the jar, give the triple peanut you find after entering the secret passage of the bar to the guy in the elevator, give the mood ring to the guy on the yacht, retrieve a fish with the pal from the girl but right after you give her the cat which can gain your trust after playing the harmonica in front of it, steal the boots then give them to the construction worker, (1/2)