for autocasting buffs - maybe allow hotkey slots to be set to autocast or not. That way every buff spell isn't just a permanent upgrade, because you have to carefully decide which spells to slot and which not. Also, you might also lock hotslots behind a research - and let them keep going past 10 in the end game, since we can still use those for clicking or auto-casting.
Any plans for a prestige mechanic? I've done everything except the one dungeon I can't reach...
@gremlinxpl when you get the last achievement for an ant color, they stop showing up in the shop. I don't get black or red ants in any of my four shop slots anymore.
Can I remove the autobuyers or toggle them off or set a threshold so they won't prestige unless they can afford at least X upgrades? I'm progressing so much slower since I picked them up...
can't attack monsters without spending glide, fall through solid platforms/don't get launched by springs/etc. Buggy and unfun. No shiny for me this week.
Maybe add an auto-Gambler's Forge, let us tick a particular tier and then automatically hit that tier when the Forge is ready and we have enough money? I've hit a wall on Turret Parts and can't advance, and they farm so slow...
It's GDPR rules, we cannot do anything about it unfortunately, we do not ask for any data from you as you will see once you play the game. Only your save file we store, no personal data at all.
Any way we could get a x5/x10/x25/x100 button that DOESN'T buy as many as possible if we can't afford to reach the next milestone? The beauty of those buttons in games with rising costs is that you don't waste the last of your resources like a MAX button would, so you save enough to raise the other stuff too. For example, at x100 if I buy infusion from 600 to 676, the next one I click might not have enough ichor to buy from 500 to 600. If the 600 didn't work because I couldn't reach 700, I'd save a ton of ichor. See Idle Wizard to see it in action.
Idle Wizard (and most idle games) has 1 main resources (mana for IW) and barely any upgrades that modify cost. Allowing them to use geometric summation formula to calculate bulk cost for items. This game has multiple resources and a lot of variables that modify /shift the cost of different items. There's just no simple one-line formula to calculate that, without calling for() loop every frame that'll melt your CPU. I get a lot of complain for this... but if you can see the source code for this game, you'll see how problematic it is.
@SuperSoda - the only things the autoclicker affects are things that constantly drain anyway, you can still buy exact numbers of everything that you can have exact numbers of. Getting exactly 5000 Gathering doesn't help because it drains 3/sec anyway.
@SataiDelenn same here, but it clearly USED to work, as I have the first two badges. This is probably one of those things with Flash Player being supported less and less, especially on Firefox.
Got an "Endless Desert" level where I never escaped the dust storm and had a second challenge room pop open when I opened the first one, scroll of teleport took me across the level but I still died instantly. Was fun before that ridiculousness.
I got a surprise "You won!" screen just when I thought the game was about to hit its stride and get into the good stuff, but otherwise it's a good proof-of-concept. Hoping for a much expanded sequel in your future.
Suggestion: collecting multiple of the same power-up should extend the duration (besides snowball, which already creates a second snowball). To be fair, I get the click frenzy so often, but when I do happen to get two demon cores or cash bonuses, it'd be nice to not waste them.
@robrargh Control over numbers sent is in the top right, you can send 30%, 50%, 80%, or 100% per click. Routes control is click and drag to create an auto-reinforcement route, double click the source planet to cancel (or just create a new route).
Have you considered giving fame for achievements? I just cleared a dungeon without using a health potion, it'd be nice if I got a little boost for that.
Well done! We've considered achievements. Things like "Kill 5 monsters with one explosion chain" would be fun. But we've wanted to stay focused on the core mechanics. Achievements are on the long-term list, though.
It's GDPR rules, we cannot do anything about it unfortunately, we do not ask for any data from you as you will see once you play the game. Only your save file we store, no personal data at all.