@Vodor how can you find this game too hard? i win a major victory the first time i try it, and it was so easy. The "block" feature is too cheap (always 1 protestor or 1media). you can block all the card the AI is playing while you stack more and more ressource. Then just advance to the AI supply (you only need protestor to take control of the land).
I think the game is too easy, a choice of 3 cards when you discard is probably too much.
it has been said already but... 1-toooo easy. 2- not enough upgrade and towers. 3- no informations on enemy waves. 4- shocktower is OP. 5- too boring, 50 waves is too much if there is nothing to do. 6- the game is lagging when you put a bunch of shocktowers togethers. 7- need some upgrade point after completing map (but of course the game need to be harder than it is now) 8- creeps are not different from each others, you only change the graphism and Hitpoint? even the flying unit do not really fly to the exit!!!. 9- adding something new when you create a "new" game is not only a joke ;)
It's a good start but you need to develop the idea. a good music is very important too and add better sound (it's not so difficult to implement). an energy bar and regenerative skills should be better than "hearts"...
concept is good but it's very very easy, no? switching blast OP or the heating too fast.
Some idea : we should have basical turrets to begin with, then after each level you make definitive upgrades and modif on some of them with the stuff you've just found. (basic turrets become like the laser or the rocket with splash effects etc... and you can add some special ability). if you found enough part you can build another one, hope you understand what i mean. ;)
there is no need to make a "gold coin" flying like a bullet to the ship !? just put a flashy number (like in old games) where the enemy is destroyed to tell us how much gold we won. The ship needs some extra upgrade too : shields, homing missile, rockets...
Good concept. But awfull balancing. anti-air have a very slow firerate. air unit are overpowered. Too much sort of tower is a handicap. range are too weak... why some dev never try their own game before putting it online? 2/5 until the update...
too slow !!! too laggy !!! no shortcut !!! i win most stage with only archers and using fireball on kamikaze... in fact,there are no strategic element in this game, so sad because artwork and sounds are great. 2/5... waiting the update
pff i hate game working only with W-A-S-D !!! all keyboard are not "qwerty" and it never work on "azerty" keyboard because you goes up when you want to go right etc... -> i want to define my own keys or almost let me play with arrow key.
I'm sorry to give a 1/5 because of this but... i can't play it like it is now.
@kidgamez : very good game 5/5. i just earn the platinium in the Fion Drone Dump site :). The formation editor is great but as lot of players said before, need a place to save multiple build. Why is there a limit to the unit bank... let us buy more space if we can afford it. And adding a sand-box (same as bloon tower) in the editor area to test our new weapon, with more details please. Because i'm still unabble to tell at 100% if my lightbringer is better than my legend(i think legend is better), and if two tesla are better than my aeries without testing them alone and with different ennemies... Thanks
@BerzerkStudio : passive skill "speed boost" work, you will have more active turn when you reach almost 80 speed... but there is a big issue there : when you bleed you take damage after each action. But to be fair, you should only take damage when all the gladitors finish their turn.
Because of this, a quick warrior will surely die before you can heal it... !?
Wow have you completed the full 30 islands? :D