Needs to be a lot easier to jump upwards through an open space between blocks. If you don't have a block horizontally parallel to one to line yourself up right, it can take numerous tries to get through the hole.
Patently ridiculous to have happen: Shielder uses Protect on ally, then turns invincible, and then is stunned. Ally is free to attack away while being invincible, even if it wears off, since it gets diverted to Shielder, whose invincibility won't wear off since he doesn't get turns.
Return Portal would be way more useful if gems returned by the portal weren't counted as "touched". As is, I only dump 1 point into it and Scorching Treasure because they're both useless for getting Brilliants. Scorching is only useful to get Adoration and advance the Demon line, and 1 point of Return Portal helps mildly with just finishing. I'd probably put 5 into both if Return Portal would completely reset the gem's status.
@nike0101: The Warden, right before death, uses Death Sentence on someone, which causes them to die after their next turn. Basically, finish him already.
The buff from Free Will doesn't reset its damage counter when it's recast, making it practically worthless for helping you survive reduced healing situations, which is what damage reduction is BEST for.
Stupid glitch.
Should definitely have a mode where you can just select a number of people of a class for a mission instead of picking the actual people, would make some things a good deal faster.
Should definitely have number hotkeys for the toggle powers at least. Such a pain having to go back down to turn off overload and end up scrolling down in the process.
Should definitely have every unit have a small radius around them where they will fire anyway. Still have the long range arc for general use, but when something touches 1 guy and then devours half your line because they're too retarded to turn a few degrees and shoot the thing next to them it's just lame.