Just to say: I think there is a problem with the game. It seems that if you go down the snail-crystal path at the start of the game, you can get to the bottom, but can not get out anymore.
Now some way of letting everyone play player designed levels here on Kong and it would be perfect. Who cares about graphics if the game works properly?
I am very disappointed by this game. At least if you want to call it a game, it feels more like a tool to me. Unlike BT 1 and 2, here you have no ultimate goal, it's just building a tank and playing around with it a bit and then grinding through some levels. This feels like the extra features from a game in which the game itself is missing.
After loving Robot wants Kitty, I need to speak up for those who feel very disappointed, like me, by this game. Instead of having lots of powerups, there are only a few this time. I admit the kitty working with you is a nice touch, but it shouldn't be the only touch this game has.
I don't know what was wrong with the blueshift concept about grinding levels to level up your weapon, but I miss it. There is no love in this game and nothing here to let me come back to this game. It's just a slow side scrolling shooter where you have to: "shoot, get a good weapon and shoot some more."
I like it a lot. But I fear for the greatness of this game if there will be upgrades implemented. This game is beautiful in it's simplicity and I like a great simple game a lot better than a deep, extended, unplayable game.
Seriously, I don't like this game, but I HAVE to get that badge, but if you even can't get your ingame menu to work in the bootcamp missions, I'm not keen on playing the multiplayer :-'(