Lowering my initial lowering from a 5 to a 4 because it crashed too much and now lowering it to a 3/5 because I notice a lot of people have this issue.
Personal note: if this game crashes one more time, I'll hit myself in the head with something and go play an other game.
It does not suck, but the second task is way too hard compared to later tasks. It is your game but it doesn't attract people to try it longer than starting the second task and trying it 10 times or such.
I would have rated it a 4/5 but now that I died from litterally not having any pills on the field, I'm lowering it to a 1/5. It's my opinion that in a skill game like this one, there is no room for more random luck than the luck you need to not be cornered by the dices.
LOL @ ending
great game even if it doesn't have badges.
If anyone has problems beating the game (even though it isn't that hard): buy the space hideout and buy flamethrowers. Nothing can touch you now!
Needs some extra options (or at least difficulty levels and a well defined goal). But I like it very much and have already given it a 5/5 so you would be motivated more (I hope).
Great game though it does not deserve badges. The gameplay rocks, no doubt about that. The menus on the other hand have some major flaws. 1) If you put the sound volume down, it resets wheneven you start a new level. 2) If you go to the 'load game' section, there is no way of going back to the menu without clicking one of the 3 games. 3) The main menu is not obvious, which it should be and with that I mean that the 'load game' selection is on top which I clicked more than once by accident. If you would do something like 'select mission' it would be more clarifying in stead of the map on the right.
5/5 minus 1 for the bad 'how to play' so 4/5. The 'how to play' is bad because when you first encounter sprites, it doesn't tell you that sprites can't end on grey blocks, but that info is needed for completing that training level.
I couldn't state it better than mgklclstlmn: "Beautiful... but too many mistakes for a difference game; floors, yin yang, Roman statue, Thinker... and that skylight view was repetitious to the point of being a nuisance. A little attention to detail and some variety would make it very nice."