Defence games that I don't start to loathe two or three levels in are rare. This is one of them. I like the emphasis on strategy over spamming towers and upgrades; good difficulty progression.
Enemies aren't very difficult with normal weapons/shields that aren't even the best ones in the shop; having "diamond" ones available is kind of silly.
You know what would be nice? Being able to move through rooms you've cleared before without having to kill the same two hundred frogs or bats or badgers all over again. :/
A way to sort items by specific stats affected (magic, special, ranged, loot chance, etc.) would be nice; so would having the shops refresh their stock every several completed missions. Other than those suggestions, I like this new entry in the series :]
138, actually....and I want to know why my Crag just freaks out and give up on whatever she was moving towards when she hits purple spikes. :/ Inconsistent grapple targeting makes puzzles harder than they need to be.