i dont know if this is an intended behaviour.. but why do units totaly ignore enemies that are attacking them? for instance why do Mages ignore rock throwers that are in range, but insist on fighting buildings? Why do axe men ignore the ogres fighting them, and continue to attack the building?
Also.. is it intentional that you can set a waypoint for your axemen inside the wizards tower nexto the enemy castle, sit back, and watch them cut their way thru the gates and all the way to the end? before you've even taken out the first tent? it makes the game a lot easier if the AI have no towers before you've even STARTED your offence...
one small "bugette".. if a job is to deliver X units of a mineral to a station, and you harvest more than X (for example, the job is 200 units of plastite, and you harvest 203 units), then the job does not register as being completed.... otherwise blooming good game this.
game totally unballanced, controls totally counter intuitive, AI tanks dont spawn any where near the enemy hq, and your tanks wont engage anything in range of your hq, or their hq.
good game. until level 9, when the game gets to unresponsive due to lag, and even though i've blown up the bridge, zombies are still pathing through it...
good concept, but needs work.
I'd like a mute button, as the music DOES get on your nerves after a while.
Also the difficulty ramp needs work, as you cant build/upgrade turrets fast enough, and after level 3-4 any mercenaries you hire dont live long enough to actually DO anything.
good game, but you need transitions for burst bubbles, the ability to have gaps in the bubble chain, and to stop spawning coulours that are not in the current chain. 7/10 for effort, but still needs some work.
adding to what moratgurgeh said, you need to add the fact that if youre insaine enough to restart, the game restarts on the same level wehere you died.. but with no resources and no towers. 1/5. Assuming that this was a first go. 0/5 if OP thinks this is finished.
Other than the fact tthat the game crashes after 10 minutes, every time, with out fial, this is a promising game. OK, the weapons/upgrades/creeps could use a little ballancing, and some idea of the paths that flyers take would be nice..
Thanks for your feedback! You are the first person to mention any crashing problem. I'd like to figure out what this problem is. Can you tell me what you mean by crash? Also, can you tell me what hardware platform and OS you are running? I've personally run this game for 3 hours straight, in multiple tabs at the same time, while streaming video from YouTube, working in the IDE and also with a 3d modeling program running. Haven't had it crash yet. But, if there is a problem, I'd like to fix it.
The fliers choose their own paths based loosely on waypoints and the decisions the AI makes. I will eventually add an entrance and exit indicator for both land and aircraft creeps though.
When you say the weapons, upgrades and creeps need balancing, is there anything in particular that stands out in your mind?
Update: Just found out the GC problem you describe is a result of an overly aggressive anti-virus program. Are you running Avast by change? That's one of the ones that does that.
It's a good game, but the economy needs work.
an indication of weapos ranges would also be usefull, as well as in idea of paths for creeps (or planes, anyway)
The economy is being adjusted constantly since it's very hard to have some good values and balanced ones.
I will add the range indicator and the paths for the airplanes might be changed to hover the boats'.
Thanks for the feedback
about half of the time, i cannot unselect a tower. i also cant stop placing towers. , and when i DO have a tower selected, to upgrade it, half the time htting upgrade actually hits the hidden "walkable button"
that shouldn't be the case, ill take a look at that.