fun game. needs some form of ascension / evolution options after dungeon floor 75. or even before that. getting 100 in all skills is a bit of a grind though
Heya, if you could PM me any other relevant information about the crash, I can look into fixing it. OS, browser, and flash version information would be helpful to start. Thanks!
re:gdpr. are you using the saved data for purposes OTHER than game saves and development of the game (which you told us about) ? if not you dont need to do anything.
perhaps some way to differentiate the weapons? the starting rifle starts off as single shot, and damage increases increase the number of shots fired?
then the burst rifle starts off firing 3 shots, and each damage increase increases individual shot damage? and the SMG fires more "shots" in a single burst (1 "ammo" being one burst of 3/4/5/6 shots).. and the shotgun fires more pellets per blast?
any chance you can split the screen? leave the top level menu on the left, and have the lower level menu scroll independently? that would make navigation a little "nicer"
There is a compacting option in Graphics Options, but I agree that the design is not well done on Kongregate. Until I fix this, I'd recommend playing here:https://sparticle999.github.io/SpaceCompany/ You can export your save or start again if you want
liking the game so far, and apreciating the general idea of the game. since 1.05 however, there seems to be either a memory leak, or some form of big "slow own" that happens when you have the 16th and 17th encounters all maxed out.. the game really starts to chug. are you rendering all of the badguys on each of the encounters?
also, visiting the workshop is difficult, as a) every time i hit visit town, i seem to be pressing the "new round" button, ..ditto the visit workshop button. and when i get to the workshop it looks like it's permanently scrolling left through the menu's. (reset is flickering, and no mater what i click, the highlighted option rapidly scrolls left to reset)
the ballance isnt worse than it was before, just different. for the first 20 levels however it's only worth spending resources on fire rate, and damage per shot. a 1% chance to rapid fire isnt worth the same money as an extra 2-3 dps. nor is multishot. nor is it worth upgrading health, as you pretty much die as soon as anything touches you. 5/5 for idea. 3/5 for execution, and 2/5 for game feel. if it could be set to automatic, and ignored, it'd make a good idle game, but as it is now, balance is way off, because you do quite well, to a point, then die to a single creep, out of nowhere, because you bought a single bad upgrade.
you need to click on the play area before you can shoot, but randomly not before you can move. also, for reasons only known to the designer, the 1 player keys are up/down/left/right and ]
Sorry! This should be fixed now, the update may take up to 15 minutes says Konggregate.