the in game instructions should mention that it's a match three, get the peice to the bottom of the screen type game. also, the music really needs to be edited to be either a loop, or a less obvious repeat. (and a crime against my ears)
You've linked to a file in your private dropbox.. not public. you should upload it to Kongs servers.. (and fyi, dropbox dont apreciate people linking flash games in their storage)
Greetings, golden1! mariusr responded to your comment on Clouds of Hydrogen 2: “golden How old are you.This game is not for litle baby’”.
You can see your comments or leave the developer a message. Happy gaming!
AND the developer doesnt seem to accept constructive criticism. Avoid this game like the plague
firstly, this game needs balancing. have you actually tried to actually PLAY the game?
Secondly, the graphics seem to be at the incorrect resolution, both stretched hoirzontally, and squashed verticaly. you need to look into that.
othersise, this game shows potential.. but you really need to make the build points, creep paths and weapons ranges more obvious.
Why do i have to click on the bit-map of the number.. if i click on either 1 of 11 it counts.. but clicking between the numbers doesnt. This needs updating.
otherwise..
Good concept, except for the fact that a starting player can just about kill the first plane encountered, after 15 shots, or 9% of the game area. And level 2 is just harder. and upgrading the first gun from level 1 to lv2 appears to either have no effect what so ever, or has such a minimal effect that it may as well have had no effect. This is supposed to eb an arcade game, not a bullet avoider. (and given that there are planes that follow you, it's not even a good bullet hell game)
Good concept, however it's lacking that "X" factor that makes it a good game. It gets very repetative very quickly, and there seems tobe no reward for advancement..
Also, you need to make it more obvious what colour weapon you currently have selected.. Different colour lights on the ship, different colour drive flare, or different colour aiming reticle.. (for those of us who are colour blind!)
Looks good, but I cant aim for toffee... as basically the aim point moves with the cursor.. not relative to it... so if i mouse off the end of the screen (going left) and mouse back on from the right... it keeps aiming to the left.
You need to capture the mouse pointer.
Alos, you need an aiming reticle. And the bullets need to fire faster. or travel faster... or something.. as it is it looks good, but then again, so the the Edsel.
Yeah, thanks - the aim is something I need to work on, unfortunately it's impossible to capture the mouse cursor in Unity flash. I may end up having to use the Unity web player instead :/
Good game. well executed, however to does get very repetative fairly quickly, as after 16 days i had upgraded everything, and had seen everything there was to see.
a little more variation would be nice.
interesting concept, and an original idea, but needs refinement. Forexample, turning off the auto fire tower deployment, the ability to put down FAST/weak SLOW/strong Long range/short range towers, or just the ability to put two or three towers on top each other to "upgrade" the towers. also, some idea of where towers are coming from, and a game that starts out at 50% of the current game speed and speeds up,
Also The economy neds a bit of work, as as it is, unless youre really lucky you run out of money by level 5 or so
We have lowered difficulty on first maps.