Another answer to a question asked by no one ever, brought to you by FliplineStudios, the premier purveyors of the burgeoning game genre known as "boredom simulator". As if there isn't enough actual boredom to be had without an internet connection.
Survivors running back and forth across traffic are too retarded to keep in the gene pool. If we hope to rebuild humanity after the zombie apocalypse, better to exclude those brainless rejects.
Noah: it's God. I'm going to flood the earth but you shall build an ark to save all the aliens and monsters. Except one big-headed red f*cker with 3 horns and catapiller legs. If you see him, you need to taunt him and throw a mine at his head.
Congratulations to the developer for making the single hardest "medium" badge on Kongrgate. And by "congratulations" I mean "I hope you get hit by a bus."
This game really ought to be called Life, because the first 18 years are boring as shit and by the time you can actually do anything fun, you're too traumatized and/or jaded to enjoy it. :/
For BOTD simply get and sell 8 coal and give the proceeds to the dude in front of the hotel. If you want to play beyond that, stay near the surface until your battery and cooling are upgraded. Keep an eye on your battery and health—if you run out of either, they rob you of the ore you have on you as well as 250 bucks. This can be handy as you return with half of life or battery refilled, and they can't make your money go negative. This can be used to get some life or battery back for free when you die while both broke and not carrying any ore. Upgrading the battery refills the charge, so wait until your battery level is low before purchasing a battery upgrade. (The first battery upgrade actually costs LESS than simply paying to fully recharge the starting battery!) What ever you do, for the love of Zeus don't allow yourself to die with a bunch of ore on you or it'll get erased from the game, i.e. you can't recollect it. Lastly, touching ore once you’re full destroys the ore.
Thanks for bringing this to my attention... will definitely look into it. The game SHOULD run into an "out of memory" exception before any buildup of RAM would happen; WebGL has a fixed memory size, and Zak only allocates 48MB! It's probably a browser bug, my bet is on Firefox. Mind PMing me the details of what happened, and your browser version? Thanks.
Thanks for bringing this to my attention... will definitely look into it. The game SHOULD run into an "out of memory" exception before any buildup of RAM would happen; WebGL has a fixed memory size, and Zak only allocates 48MB! It's probably a browser bug, my bet is on Firefox. Mind PMing me the details of what happened, and your browser version? Thanks.