The random aspect of the game is what ruins it for me. I got to the final shipment, and lost all 5 of my ships simply due to the fact that both the opium and tea prices were hovering in the mid 80s range and wouldn't go down. The only way for me to make a profit was to hit the risky areas. It was either that or the ports offering 15 per crate...
It was good, but I had an issue where the conversations with the Geek guy kept popping up. Hitting back and choosing the next level got around it, but it was still annoying.
good game but i found that the ball would always head straight for the sides after hitting enemies and i lost a lot of lives on the "gutter things". good game and i enjoyed the physics.
I almost crashed the game. :P I took the 360 Shot guns, placed 4 on top of each other and rotated them so that it shot a solid ring of projectiles, placed 12 of them in an arena, and tried it out. My tank, a class 2 with Drain Shots, died from the first volley, and it lagged like crazy.
the game started off fun but after about five minutes, i was kinda bored with the easy levels. That being said, the overall concept and how they pulled the game off was great and i enjoyed it while it lasted. 4/5
It's a fun game, but the turtles can get quite annoying as well as the other fish eating your fish. good game with a neat concept but a few kinks. 3/5.
Small bug report: The amulet of riches doesn't do anything. The gold you get from the monster is not increased by 25%. In fact, I've gotten less gold than what the game says the monster drops, even with the amulet on.
I don't know if this is a bug or not, but if your character equips a necklace, the enemies attack rate drops to half, meaning that they skip every other attack. It's nice, since I don't die as easily, but it doesn't seem intentional.