took almost 70 minutes game time to get the hard badge, but I think I only killed about 10 enemies total. I kept getting caught between an alien and a ton of bullets.
Most likely you won't see this, but I have a complaint about the assassains. Having a random chance to dodge your attacks throws all semblance of strategy out the 10th story window and uses it's body to clean up the shards. I literally had one run to the gem pile, take my last gem, and run out all while taking 2 hits of damage, out of maybe 30-40 projectiles shooting at him.
i cant beat it on NOOB because i keep getting pushed through walls. its impossible not to take a hit for impposible, and you don't have a use for money. on the posotive side, it's funny and poorly drawn with good music, and its a PANDA. 2/5
not TOO bad, but not nearly as much fun as bejeweled. a few things to improve:
1- a highlight system. 2- neater looking blocks and game setup. 3- better music. 4- a reason to play it, modes etc. 5- better scoring. 2/5 for the try.
very difficult. after a couple of clicks, it speeds up to the point where you can't ever see it. an OK concept, but very badly handled. 2/5 for the concept.
lol i don't think i did most of the levels the rght way. level twenty was just rapidly shrinking and growing smiley until he fell off the edge. great fun, 4/5.
a good idea with poor execution. i wasted a good 45 minutes on the last level of spawning tanks as quickly as possible just to have them automatically die or return to base injured. could use some work on aiming and controls. 2/5 until a better version.