Survival mode waves need rebalancing. Pink riders are incredibly dangerous, but 1) You don't encounter them until Wave 18, and 2) You get slammed with several of them at once, in addition to other aliens. The game was fun for a while, but I'm giving up on it: I'm not going to sit through the 17 easy waves for one shot at practicing the obscenely-difficult Wave 18.
Wow, this protagonist has a serious chip on his shoulder. He's not a subsistence thief; he clearly enjoys stealing people's hard-earned stuff and murdering the breadwinners of countless families. What's more, he feels inadequate when he sees that there's a more notorious serial killer/thief out there, and his immediate response is to go on a crime spree, smashing, stealing, or murdering every store front, valuable, or guard that he sees. All that aside, it is a nicely designed game. Good work!
I see a lot of great effort in this game, and it is quite fun; 5/5. That said, it has room for improvement. I'd like to see the combat improved. Tweak the controls so a brief directional tap makes me face a direction (to attack) without moving that way. Add greater variety of monster movement, so I have to mix up my tactics (instead of stand in place and knock everything back). Add boss fights. Add a couple more items/abilities. Add secret doors. Make the world more open (the game feels pretty linear, despite the fact that I'm ostensibly exploring). Above all, keep up the good work; there's a lot to like about this game, and I'm hoping there will be more of the good stuff in any sequels.
So if I hold the jump key while bouncing on a spring, nothing happens. I hold the slide key, and I bounce higher. That's wonky. On the bright side, I love just about everything else about this game; sometimes-weird controls are my only complaint.
Wait, I'm confused-- if The Great War never ended and it's 1947, that would mean this is an alternate timeline for everything from 1914 onward, NOT just the 1940s. What the heck happened to keep war going for three additional decades? For that matter, who is even fighting at this point? The real WWI ran from only 1914 to 1918 and resulted in over 37 million casualties, plus it worsened the 1918 flu pandemic, which killed between 50 and 130 million people. Granted, this is only several percent of the world's then-total population, but but it's the section of the population eligible for military service.
Twice now I've had level 19 under control, when most of my spells stopped working. Is this a bug, or is there some game mechanic I don't know about? I would target a location with Fire Mountain, Lightning Storm, or another spell, and while my mana would deplete, nothing else would happen.
Most levels lacked any kind of challenge. There was trial and error, but once I found that option A killed me, option B was usually pretty obvious and easy to do.
The Good: Beautiful graphics, charming music. The difficulty level won't frustrate small children who never played a platformer before. The Not-so-good: It's extremely simple. I'm not referring to the difficulty here. Mario 3 is also an easy, kid-appropriate platformer, but Mario 3 still has interesting level maps, including at least one secret in most levels. This game is still pretty good; I just don't want to get carried away praising it as a children's game when I know far more interesting children's games.
So, I gain more XP by taking longer to beat a mission, BUT "doing well" = beating missions quickly. It seems backwards-- shouldn't I be rewarded more for playing the game better?
I'm glad to see people experimenting with real-time strategy in browser-based games. As such experiments go, I'd say this game is a success: it runs smoothly, the controls are manageable, and I feel like I'm building and commanding an army. The number of units is good, but the Rock-Paper-Scissors, X counters Y at time Z aspect doesn't come up enough. I just build up my economy while defending, then attack and win. This leaves the strategy feeling shallow. I'm hoping to see a sequel that requires more patience to win. Maybe something with multiple lanes for attackers?
Would it somehow ruin the game to tell us 1) How armor works, and 2) The damage and fire rate numbers for each tower? I get the impression that Miniguns are better versus small targets, while Heavy Weapons are better against larger targets, but by how much? I guess I'll figure it out, but I play TDs to *analyze* the tactical situation, not to *collect data* on the workings of game mechanics.
Missing word: Popsicle (yes, I know, it's a brand name. Everyone and their mother uses the word to refer to ANY brand of frozen sugar water on a stick, though. It's long since lost its status as just a proper name).
@pop707, it's all about location. Most of the local population works for what you would consider low wages, so everything costs less. Or, rather, everything that can be produced locally costs less. I'm not sure how accurate the game's numbers are for The Philippines, but hotel staff are generally cheaper in poorer countries. Of course, you might still pay out the nose to go to a resort in a poor country, but there you're also paying for first-world amenities and the resort's advertising costs.