Oh, i've just noticed that i still *do* gain souls ... in ridiculous amounts. about 10 SPH when i'm currently at 400000. When it also takes hours to add another minion.
With the update the game forgot about 80% of the souls i had for next reset, now it stalls progress ("next reset souls" unchanged for hours), whenever the page is reloaded boss bonusses are neglected until the kill-bar is once through. Also the current game mechanics makes it impossible to check if idle mode is really active.
Umm, these ridiculously expensive managers that reduce the price by 10% ... is there something i'm overlooking or does this basically just compensate for the price rise after 1-2 upgrades?
could the developpers please specify what they define as idling?
Sands of Time isn't working for me. Sorry, but yes, i keep the game in a separate window, open and do other stuff. Doing arcane stuff with the game window so i get to "idle mode" isn't what i consider normal idling.
CH manages to determine that there was 5 seconds of "no mouseclicks" (actually they don't even count buying upgrades as breaking idle time, anyway it should be possible to track times of user actions).
How braindead is that: you need legendary or better cards for grinding reputation up to level 42 where you can buy an epic card in the reputation shop.
Why is it, that you are asked for confirmation for spending gold in the AH, but not for the silly "refresh for gold" button that is so "conveniently" placed in the lower right corner of the fuse alchemy menu?
Is it just me or is "summon each round" slightly unbalanced?
I mean, i know summon mechanisms from TCGs, but usually they have strong limitations: relying on somethng hard to keep alive, summoning weak stuff that only has value in combination with other effects, high "upkeep" cost etc. pp.
funnyman: Gold, exp and rep are proportional to the cost, so nothing gained there when you invest a certain amount of points. So in effect you only get fewer cards when the missions are expensive, that's it.
I'd rather play 2 missions for the same price to collect the same amount of gold, exp and rep.
It'd be nice if missions you pay an arm and a leg for (like 239 etc.) wouldn't give some totally crappy card as reward. It's like: "Hey, you can play one of these missions a day (on a sunday), how about this piece of garbage for a reward."
Valves in Boiler room: took me a while too, pay more attention to what you see and what happens. Diddle with the valves and figure out the system to get the pressure up.