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Tyrant

Play Tyrant

Mar. 13, 2011

Rating: 5

Sale prices are ridiculous, i need to sell 50 to 100 rares or 500 to 1000 commons to buy a decent boosterpack.

Reactance

Play Reactance

Mar. 12, 2011

Rating: 0

The final boss is a bad joke.

Refraction

Play Refraction

Feb. 06, 2011

Rating: 2

Wow: most of the cards have a little animation. Clicking empty slots for cards/coins brings you directly to the level btw.

Refraction

Play Refraction

Feb. 06, 2011

Rating: 2

@whatams: it's rather easy, you probably split the beam too early.

Sudoku Falls

Play Sudoku Falls

Jan. 17, 2011

Rating: 0

Aparently i've got a sudoku with multiple solutions. That's no good.

The Infinite Ocean

Play The Infinite Ocean

Dec. 05, 2010

Rating: -22

Hmm, aparently the game is intentionally as dark as a monkey's ar.. That makes it unplayable, and i really don't see the point in being unable to see anything. Sad, because the game looked interesting. Being blinded by the programmer does *not* constitute atmosphere in my view.

The Infinite Ocean

Play The Infinite Ocean

Dec. 05, 2010

Rating: -10

Does anyone else have the problem, that everything is so dark it's next to inisible? Could that be a flashplayer 10 problem?

Hidden Dimensions

Play Hidden Dimensions

Nov. 09, 2010

Rating: 3

Very nice game. It shouldn't count for the score when you meddle with the computers cardset though.

Legend of Zelda

Play Legend of Zelda

Jul. 18, 2010

Rating: 11

You really shouldn't call it "Legend of Zelda", that could bring legal trouble.

Epic War 4

Play Epic War 4

Jul. 18, 2010

Rating: 0

@SCUBBY: invincibility runs out when you regenerated about 45 mana (maxed manapool and maxed invincibility). Since it costs 80 that means you should cast each invincibility with 35 mana less than the previous one (i.e. 400, 365, 330, ..., 85). With a full manapool that'd be 10 casts (last with 85 mana).

Epic War 4

Play Epic War 4

Jul. 18, 2010

Rating: 3

Grindfest achievement is checked after the next level you play (just did 1 in normal), maybe there should be a check after leaving the upgrade menu. ... I agree that shield is overpowered, most levels work by accumulating mana till max, then keeping invulnerability up constantly. Only the final challenge on epic doesn't give you the time for that, but even that i did by shielding whenever possible. ... Levels 14 (bomb) and 13 (goblin) are good for idling for money: 14 plays itself once you're strong enough to kill the bomb with a simple assault, in 13 you can simply slay masses of goblins constantly sending in strong troops (maybe add a tower although it's lame). Let it play a while, finish level (shield ftw.), go crazy in the upgrade menu.

Battle for Alandria

Play Battle for Alandria

Jul. 10, 2010

Rating: 1

Since units loose all upgrades when leveling it makes next to no sense to upgrade units that aren't levelled to the last stage. RoF is imbalanced, instead of reducing the time interval by 10% for each point, the rate should be increased by a percentage (instead of t=T*(1-u/10) better use t=T/(1+u/10), though that'd still leave RoF the best upgrade by far). Spell usage is severely manalimited in longer fights. Really liked the game, but as it is it's too easy to give a fully upgraded archer a few RoF and support him with cannonfodder and too hard not to abuse RoF. When i limited myself to about 3-4 RoF upgrades it was still easy, but at least i didn't end each fight at about wave 10.

Diamonds Diamonds

Play Diamonds Diamonds

Jul. 02, 2010

Rating: 11

Minesweeper without auto-open.

Million Dollar Tower Defense

Play Million Dollar Tower Defense

Jun. 27, 2010

Rating: -3

I like the game but 1/5 for generating ingame money by clicking on links.

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: -1

Melee is mostly worthless, and *please* black writing on a dark grey background?

Protector IV

Play Protector IV

Jun. 14, 2010

Rating: 1

Wisdom is ridiculously underpowered. Note that for every point invested in wisdom all subsequent skills cost 50 exp more. So wisdom starts paying back at about the 50th skillpoint, and when you're at 100 skillpoints you break even.

Castle Wars 2

Play Castle Wars 2

Jun. 14, 2010

Rating: 3

Added graphic frills for the price of a clear interface, obscure "special" cards and a campaign that doesn't work (and aparently gives no bonus here). Usually, for a sequel i'd expect an something new or an upgrade, not a downgrade.

The Enchanted Cave

Play The Enchanted Cave

Jun. 04, 2010

Rating: 2

You can use the wings after defeating the endboss! After that you can reenter in a shop-level of your choosing, only it doesen't make sense to enter at level 99 since you don't get new wings (and there's nothing more to win in level 100 anyway).

Manufactoria

Play Manufactoria

May. 26, 2010

Rating: 1

Very nice game! Some Ideas: I found out about some editing capabilities (like flipping components) only from comments, only now i realised, that i was constantly ignoring the explanation line at the bottom of the screen. A mouseover of the "select" function says, that you can also copy parts, but i have yet to find out how, atm i can only move. It would be nice if you could also rotate and mirror "selected" parts. A clipboard for storing often used aggregates might also be a nice thing, but maybe that would be overdoing it.

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