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grauzunas' Comments

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Prime World: Defenders

Play Prime World: Defenders

Sep. 23, 2016

Rating: -1

memory control is terribad. have to reload browser every couple hours of playing, because unity becomes unresponsive

Grim Legions

Play Grim Legions

Sep. 22, 2016

Rating: 0

using "select next unit" sometimes makes game unresponsive (possibly infinite loop?) which then takes down whole browser with it.. not cool

Developer response from Mutant369

Thanks... haven't seen that happen before, but will look into it. Edit: hey, have found this bug, and will be releasing a fix for it (and some other things) in the next day or so. For now, though, you can avoid it by clicking on a unit at the start of your turn before pressing 'select next unit'. (It happens when the last unit you selected was wiped out - you were right, it's an infinite loop!). Thanks for the info.

Extreme Journey 2

Play Extreme Journey 2

Sep. 05, 2016

Rating: -10

no rear drive? are you serious...

Developer response from 11352929deletedu

Please read instructions Bro!!

ASTEROIDS CL

Play ASTEROIDS CL

Jun. 27, 2016

Rating: -2

very unintuitive controls. what would be great on gamepad, is complete fail on PC keyboard

Coding Idle

Play Coding Idle

Jun. 22, 2016

Rating: 1

renown rising, followers increasing. money 0 research html cost 100$ what am i missing?

Ragnarok Idle

Play Ragnarok Idle

May. 31, 2016

Rating: 2

this feels like boting simulator for any other desktop mmorpg

Midas' Gold Plus

Play Midas' Gold Plus

May. 30, 2016

Rating: 0

auto saving broken again... have to manualy save to cloud and load each time... so if i accidently restart browser without saving to cload, then all the progress is lost

Time to be a Hero

Play Time to be a Hero

May. 25, 2016

Rating: 0

pace of this game is too damn slow

The Ban Game

Play The Ban Game

May. 13, 2016

Rating: 2

so.. one just have to click z and x nonstop? where is game in that

Developer response from Jotappolk

I will update the game frequently.

Midas' Gold Plus

Play Midas' Gold Plus

May. 04, 2016

Rating: 1

recently automatic saving and offline progress stopped working for me. have to save/load from cloud manually every time

Idle Pioneer

Play Idle Pioneer

Apr. 18, 2016

Rating: 1

reached final "information age"... seems like its end for the time being SPOILER resources: berilium->uranium->oil->coal->steel->marble->iron->bronze

Castle WebGL

Play Castle WebGL

Apr. 08, 2016

Rating: 0

well my beef, with 'building' was not the placing building it self, but rather assigning worker to the building. i expected to 'move' worker on the building, would start working on it. that is, i'd prefer worker interacting with building directly, as opposed to going to structure meniu to assign/remove them from buildings. +++++++++++++++++++++++++++++++++++++++ also would be cool to have feature to remove all workers (except farmers) from the buildings at once. because weeks where you need to rally almost every fighter happens often, and its becomes tedious to remove each from building manually

Castle WebGL

Play Castle WebGL

Apr. 05, 2016

Rating: 0

very unintuitive building mechanics. random enemy spawns, which at times leaves no chance of survival(18 vs 45 at week ~40 srsly?). wall upgrades bugs out after every defeat (wood price do not reset). archer vs archer combat at larger scales.. if my archers are not at 'correct' wall, i dont stand a chance, as new defenders rushing to the wall get oneshotted by enemy volley

Developer response from Abra24

Thanks for your feed back! I didn't think anyone would see this yet honestly, just testing deployment with webgl to be sure I'm going down the right road. To your points: +++++++++++++++++++++++++++++++++++++++ At this point play is only balanced up to around week 25, archers were never intended to spawn in the numbers you saw. There will be different enemies. Also, the spells, particularly wind, could help deal with archers. ++++++++++++++++++++++++++++++++++++++++ You're right about wall upgrades, thanks! ++++++++++++++++++++++++++++++++++++++++ The building mechanics I hadn't planned on changing aside from adding a tutorial. Would that be sufficient? How else should I do it? ++++++++++++++++++++++++++++++++++++++++ Thanks again.

Idle Pioneer

Play Idle Pioneer

Apr. 01, 2016

Rating: 0

so far got bronze->iron->marble->steel... next is coal. this is getting tedious ahaha. btw whats up with the 'permanent' boosts after establishing new town? they seem to overwrite previous boosts each time. meaning you can actually reduce your boosts, if you restart too early

Arch

Play Arch

Mar. 14, 2016

Rating: 1

ok.. in the last levels rediscovered ancient gaming technique. called - 'spawn killing'. because enemies spawn in tight groups, placing mines all over the place, gives you more resources than they actually cost. as a bonus you can place mines directly on enemy ships to nuke them. last lvl was.. 100? i think.. after it lvl count reset to "wave -1"

Arch

Play Arch

Mar. 14, 2016

Rating: 1

got to wave 81 and was too bored with the monotony at this point. my spaghetti shooting banana fighters are covering the sky completely.. outnumbering attackers 5 to 1. not even a challenge. if for some reason my fleet is on other side of the screen, i can just spam walls under enemies till my fighters come in

Crush Crush

Play Crush Crush

Feb. 17, 2016

Rating: 2

job title achievments does not seem to work, past 1st of unlocking the the job

HTML Tester [Create an HTML Game]

Play HTML Tester [Create an HTML Game]

Feb. 04, 2016

Rating: 1

but why would anyone use this, when they can use this thing directly at http://www.play-hookey.com/htmltest/ with full screen?

Developer response from D0MiNAT0RZ

I wanted people to be able to test games on-site, and be able to use the Kongregate chat while testing it, so they can speak to friends or collaborators.

Halfling Tycoon

Play Halfling Tycoon

Jan. 25, 2016

Rating: 0

trade post is too OP... buy low sell high constantly doubling-tripling your fortune

Idle Pioneer

Play Idle Pioneer

Jan. 22, 2016

Rating: 2

game is unplayable, due horrible performance and response speed. shift+left click (upgrade all buildings of same type) causes massive lag. tooltips go offscreen and are invisible at bottom and right side of the map. game does not fit into kongregate window, hence scrollbars apear. if you have less population than you need for the job, population counter starts to freak out and show 0... instead of suggesting how many ppl you are missing to fill all jobs

Developer response from giliweb

Fixed some of this stuff, take a look

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