This is not a game. This is an advertisement to go to download the game on another platform. The devs need to either 1) host an actual game or 2) remove this ad-where-a-game-should-be-hosted.
It's broken. Once you prestige, all the "Upgrades" (except for "Give Me More Dark Mater") costs go up exponentially so it seems impossible to ever afford them. Also "Mater" should be "Matter."
Why are people tagging this as incremental and idle but NOT puzzle? Kongregate's quality relies on good tagging. Otherwise players wind up upset that they aren't getting the type of games they are are looking for.
What the... I'm literally one click into the game and I'm fighting to get back to $0 and struggling to do so. When does the fun start? Idle games are supposed to be slow investments that balloon in rewards over time. It is not rewarding to wonder "Where is the hard reset button" after one click.
I don't know why this is being panned in the voting/ratings. Sure the graphics need some polish. Add a prestige and fix the auto-click (doesn't work for me). Otherwise, it's a great little anti-idle without feeling grindy. Maybe people are downvoting because most games that get submitted that look like this never get upgraded? Be an upgrading game dev! This has potential.
After the first fight, I clicked on equipment and sold it, not really knowing what I was doing. Then I didn't realize that you just have to wait for equipment to auto-regenerate. I got wiped, trying to fight unarmored, so I reset the game. Now the town won't unlock anymore.
There will be an update to fix the way the town is unlocked among other things in the next couple of days. In the meantime, you should be able to unlock the town again by getting five items in your inventory again.
Died twice during tutorial... once to a squirrel, once for trying to fast 18 times to advance the menu (ignoring the adventure option). Observation: the game seems more incremental than idle. Suggestion: let players get the tutorial out of the way before having death. Advancing through the tutorial should not be a "reward" of game mechanics; it's just supposed to provide information to new players. Having to repeat any part of a tutorial (in any game) is basically punishing the player for no good reason.
I'll take your suggestion into consideration. The tutorials are there to help new players for sure, but do need some work so they are less annoying. The idea though is that if you cannot pass the tutorial then you are doing something wrong, i.e. making things harder than they have to be. Anything besides crying on the Spiritual Tab does not need to be trained to automatic in order to unlock more actions. Thanks for playing :)
I can't tell if 1) the game isn't working. or 2) maybe I just haven't figured out how to play? If you changed the name of the game to "Idle Confusion" then you have a smash hit! :D
The flavor text for SureShot Missles is weird. Something about a kid getting beaten by his sister because her paper airplane was destroyed by those missiles? I'm assuming that line was intended to be funny? If so, it isn't actually funny. That line should be changed.
After day 1 I have -19 funds. I have bought nothing, because it was all more than I had. I was in another tab because there was nothing to do, but now on day two there is even less to do...
Since the amount of patients you get is kinda random it is possible to lose money. But it might be that things go wrong while the game has no focus. I´m not sure how the different browsers handle it. IF you have the money to buy or upgrade a room you can do so. You´ll -0 for a day or two but you can´t go bankrupt.
Diamond chance is actually a bad thing to upgrade early on, because when you get a random quest to find diamonds, you cant if you hit the diamond limit already.
If you have found bugs, report them on DC please. So i can easily see and fix them.