I really like the concept, it just needs much more. Late-game bottleneck is the speed that is now maxed. You should also get more money when you start based on your prestige level.
For the tooltips over the resources I would suggest rewriting or simplifying. Or just include the difference between produced versus consumed: +350 food per day
Yeah, I agree the resource tooltips are a bit convoluted. They are not the highest priority right now (as they kind of work fine) but I want to create a resource report window. Then I can move some of the information there and simplify the tooltips. Due to the way the simulation works I cannot give an exact production per day, by the way, that's why I show yesterday's and today's data.
Great game, but a few suggestions:
1) GPS: I can't optimize my puzzle solution if I cannot see my 'GPS' (Gold Per Second). All I can do is wait for a blue orb. This should be priority.
2) Bonus margins: The bonus margins (though many and varied) become very unbalanced. It's much too expensive mid to (what I assume is) late game. I have to wait RL days to get shards and diamonds. [GEMS btw; diamonds are a different shape XD]
3) Prestige: This is sorely needed, even if the above are added. Adding 50% to the harvesters work speed for each prestige would be a welcome addition. Less if you get the bonus margins optimized. Adding prestige alone would up your replay value several notches.
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For the record, I really like this game and think it has tons of potential. I also want to thank the developers being so communicative. I also appreciate the AMOUNT OF UPDATES. Fellow gamers should rejoice that a developer is not only communicating but actually updating the app! Thank you!
Guttermanek! Thank you for your feedback on Idle Harvest. We have gotten a lot of requests for a GPS and we can consider adding that after we finish our next patch. We have some ideas for a prestige-like system but that will take us a little longer to build. Our first big content update should address some of the frustrations you feel with the harvester (we are currently building this!). We are thankful you are checking back and playing our updates and we hope you stick around with us for this journey as we build more out into the game.
Yeah, I agree the resource tooltips are a bit convoluted. They are not the highest priority right now (as they kind of work fine) but I want to create a resource report window. Then I can move some of the information there and simplify the tooltips. Due to the way the simulation works I cannot give an exact production per day, by the way, that's why I show yesterday's and today's data.