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guttermanek's Comments

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Pre-Civilization Marble Age

Play Pre-Civilization Marble Age

Oct. 09, 2017

Rating: 2

35/35 would be a brilliant diplomat again. :)

Idle Bouncer

Play Idle Bouncer

Feb. 01, 2017

Rating: 0

Love this game but the lag is ridiculous.

Developer response from almostidle

We didn't experience any lags in our tests. Are you sure it's game-related? We notice that kongregate website itself lags sometimes, which feels like the game lags. Do the other games at kongregate work quick for you, only our game lags?

Endless Dream

Play Endless Dream

Apr. 14, 2016

Rating: 2

@spyluis - then don't play. I, personally, LOVE idle games. That is *all* I play on Kong. So not everyone is tired of idles. @Dev - very addictive game. Kudos. I leave this on all night and all day. I haven't turned off my computer in a long time.

Crush Crush

Play Crush Crush

Mar. 26, 2016

Rating: 0

12 hours left until all hobbies are level 35. I have waited a week. Then maybe things will go faster.

Crush Crush

Play Crush Crush

Feb. 25, 2016

Rating: 9

Sometimes idle means idle, yes, but in this case idle means *wait*.

Shop Heroes

Play Shop Heroes

Jan. 29, 2016

Rating: 0

Mr. Developer, you have now set a precedent to which every developer should be measured. You respond to about 90% of the comments, not just the ones that are long and well thought out. That's a big kudos in this generation. Great job, and keep it up. (And no, I'm not fishing for a response but in keeping with the trend I will be surprised if I don't get one).

Developer response from cloudcade

Hi Guttermanek, thank you very much for your kind words and support! Being updated with our players and keeping our players satisfied is one of our biggest goals. We're happy to have you part of our community. :)

Day D: Tower Rush

Play Day D: Tower Rush

Oct. 19, 2015

Rating: 3

Thanks but no thanks. Has so much potential, but since you can't grind for extra I-volve you are forced to pay. You can play previous levels but you can't earn more 'I-volve'. Jerks. Thanks for nothing.

RCM

Play RCM

Oct. 02, 2015

Rating: 3

1.60537 quinquavigintillion years to the next car upgrade...I got this.

Cube Escape: The Mill

Play Cube Escape: The Mill

Sep. 29, 2015

Rating: 3

Thanks, I'll have sweet dreams tonight. Side note: the cow still gives milk.

Holyday City

Play Holyday City

Sep. 28, 2015

Rating: 6

Will this grind ever end? I don't think I will *ever* reach the Holyday City upgrade. Been playing this same reset for about two weeks, now.

No Credit, No Problem!

Play No Credit, No Problem!

Sep. 25, 2015

Rating: 1

Hold up...says to only approve those with income GREATER than $1000, right? Dude made $250 a week, but that's equal to $1000, not greater than $1000. I declined and got a warning.

RCM

Play RCM

Sep. 15, 2015

Rating: 4

@speedydev101.....try playing for a *bit* longer, it gets worse exponentially fast. I have used an autoclicker just to see how long, and good God, it is ridiculously imbalanced. However, the dev is aware and is working on a fix.

RCM

Play RCM

Sep. 15, 2015

Rating: 3

@gamzas_com: what would be amazing is some updates based on the top complaints. Please.

Developer response from onyxvd

We are working on this :)

RCM

Play RCM

Sep. 14, 2015

Rating: 2

Stars/fame is wayyyy to hard to come by. And if I wear out my mouse power-clicking, the game lags. And I still will have to wait 24 hours to notice any real progress. I would have to use an auto-clicker, overnight, to afford the next sponsor.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Sep. 02, 2015

Rating: 2

First off, let me say that the new updates are, for the most part, bad@$$. Ranged units are pretty awesome, now. However a few things: 1) At the start of battle, wizards don't always fill wizard towers, archers do. 2) After sending out a wizard, they will always rush towards the nearest wizard tower and huddle around there and not fight. I assume they are waiting on *their* turn to fill the tower, but this should come from the units in "stock", not from the units on the ground. 3) Not a bug, but now that we have auto-train it would be beneficial to have auto-deploy. Have to say....it is definitely *not* typical to see an active dev like you. Kudos! I know it's hard work but this is becoming one of my favorite idle games.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Sep. 01, 2015

Rating: 2

I wish there was some small bonus applied to production when you have all your soldiers at home (not out fighting).

Developer response from CodedVelocity

That is a great idea. I will look into this. Costly lazy troops, go get to work!

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Aug. 31, 2015

Rating: 2

Wow. The game changed when I didn't log on for two days and came back with enough money to buy all wizard's towers. Now crossing the bridge is easy. Thanks, dev!

Developer response from CodedVelocity

And thanks again for your great comments and feedback to help polish the game. I've spent a lot of time trying to get the wizards and archers to behave better. They still have room for improvement, but the game flow is much better now!

Holyday City

Play Holyday City

Aug. 29, 2015

Rating: 12

The late game grind is excruciating. I'm going on two RL weeks since my last reset.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Aug. 27, 2015

Rating: 3

I want to play this game, I really do. But in its current state it's just not fun anymore. I'm on my second reset, third world, and I have all the properties. In order to progress I have to cross the moat and take out the two towers and the gate. However, I can not play on the offensive anymore, I just get slaughtered. I'm currently on the defense, and the long-range black boulders that are thrown kill my guys with one hit. It would probably be an even fight, or slightly in my favor, if the freaking wizards could either throw the spell over the walls or destroy them. But they keep hitting the walls, while the enemy takes them out. All I do is spend my time training one guy after the other, click-press-click-press-click, then reassign them to the slaughter. I really hope you can fix the bugs because this game has a lot of promise.

Developer response from CodedVelocity

Thanks, guttermanek, for your patience and your great commentary. I guess it is pretty obvious this is my first battle and strategy game, and, as a development team of one, it can take a little time to get the game right. The bridge battle should never be that hard, There were a couple of annoying bugs and missing features holding back your progress. First, as for wizard and archers shooting walls and moving poorly, I just rewrote the entire ranged attack targeting code, and I hope you'll find wall shooting is rare and they actually spread out now. Second, the golems were doing too much damage and had a bug to do even more damage. They have been detuned, and I will keep balancing them to get them right. Finally, the click-press train and deploy sequence will end soon as I finish out an auto-train, multiple train, and attack queuing system later this week. I hope you'll stay tuned as I keep updating the project so it grows to become more fun instead of more tedious!

World Idle

Play World Idle

Aug. 27, 2015

Rating: 1

It would be nice to have some sort of histogram where you could see trends over time. For instance, I plan to leave my game on while I'm at work, and I would like to see what transpired while I was away.

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