I had no trouble with a cash register if your store is a little tortuous in its design. This works well too if you have demo booths near the register, as they will go there as they pass and pick up another cd
bahaha "the creator needs to take a good look at the world around him and realize that the majority of our nation HAS changed its mindset." World...Nation. Typical American comment lol
Arxalix, I disagree, this was much better than the other games in this genre, because it actually had a real argument that it was putting forward, and not some weird story about a guy who pressed a button to drop his gf in a bottomless pit. The gameplay was much better, and the puzzles, while a little tedious, were very gratifying when completed. A pretty nice game.
The timer doesn't start when an enemy comes into range, it counts down while an enemy is in range (otherwise the gold towers would pretty much never fire). You need a more sophisticated timer though, it's true. Graphics do pretty well I reckon, good job on that. UI just needs a bit of a tweak :). Good luck in future.
I found fully upgraded Valkyries (Spearwomen) to be very useful against the epic yeti. Send them and only them and they slow the yeti down enough so you charge your mp. Then if you stop time and attack with units that move forward when they attack (tiger warriors, diablo) then you can take it out really effectively. Genies to heal those caught by whirlwinds help too.
Also, you can mute it from the options menu (from the map)