@onlyloserscheat That's not all there is to the second game. There are weightless areas, heavy use of local gravity changes sometimes, and sometimes you warp in underground. Its quite variable.
Cleared survival :P. I would suggest the survival boss's cooldown decrease by hi percentage of health lost if you want it to truly be survival, or maybe you could make him do x% of the player health if he's lost x% of his health.
The skill system is very well done. Every achievement, and every level gets you just enough xp for lvl 55, which gives you just enough stars for every upgrade. Very "tight" :)
@Lightning77 The water looks like water bursting out of the ground. Metal looks like an arrow pointing down.
@abyssoft The water and power has to connect to the correct square of the building, on the southeast side. While a building is building, select the water or power connection tiles and it will should what is needed and where.
Very very tight animation. Love it. I'd like to see an option to use x, c and v for your special attack, rather than x + direction. I was tripping up a bit with just the drill and boost, I can't imagine juggling 3 like that. In ssb it works because the abilities don't change for each character. The customisation for this makes it more difficult.
For those having trouble on lvl 13 hard, get the money upgrades at the start then build seismic thumper upgraded, then keep buying upgraded flak cannons in that area.
nhallsway, collect the coloured squares when the red block you'd previously released are in the middle, touching. Then you have the most time to change between the different groups of three.