@fposte2 you think this game deserves a 4.99/5 at least? No way you are crazy...this game deserves AT LEAST a 5.99/5 rating...but is that even possible...
It'd be nice if you could either tell us that you are a) Working on EBF5 b) been hacked (you better not be!) c) Working on a big update for this game or d) both a AND c. It'd also be nice if medals did something in this game, like in EBF3. This is an amazing series, jokes are a bit inappropiate but the quality, story and great battle system and almost everything besides the premium content and the lack of recent updates. 5/5 Will play again...and again... and again.
It would be nice if Petts didn't take up any storage space, so you can keep a nice collection. I didn't want to get rid of my duck l'orange for an ice nit, or even a duckre bleu. Oh and a\make them do something besides making docks super easy. At least make a stable where you can store all pets. (and give me back the ones i got rid of)
some kind of final upgrade boost for strength would be nice, ex: Dad- 2 bullet streams instead of one. Mother: Missles can hit ground units if no air type units are around, Grandma: Cat has splash damage. Grandpa: Piercing shots Dog: Heals all units at once. Maxing health for any unit will give that unit minor regen (like 1 point per 0.5 seconds).
This dev has a lot of game that are badge-worthy. Pity that Kong hasn't given the Dev even a single bagded game. This game, maybe the power of love, and Ruthless pandas deserve badges.
Admittedly, in the chaos campaign, the game becomes: get miner walls, get triple arrow tower, add miners on occasion, proggresively improve (garrisoned) army,and wait.
I don't like the blood. I do like the fact that when you get an achievment that you get to see info on a character, like in Super Smash bros with the trophies.
Another request: Please add diamonds to the NORMAL wheel. You need a way for players who won't spend money to get diamonds. This one seems a bit worse than the last, but not by a lot 5/5
would you mind increasing stat points given to 4 per level? This has been a pet peeve of mine in this series, for as a rouge you need strength to deal more damage, agility to use the weapons, constitution to survive and will power to cast.
Protip: the first red upgrade should be zombie. 2. Get all of your achievements for "Pacifisct" BEFORE you get zombie (or any red upgrade for that matter) Because levels will get so hard to do pacifist, it will be MUCH easier to beat them by using Neuro+Zombie. 3. DON'T permanently put out ALL lights in a level. Scientists will take more damage froom neuro when they are in darkness, as it scares them.
GREAT game, DEFINETLY needs a sequel. I was a bit skeptical at first, but i quickly decided this was a clear 10/5 (even though that isn't possible)
Tip: Evenly distribute all upgrades, but go easy on clicker. You won't be using it much. 2. Play stage 6 for 20 min. Then put game on fast forwward to improve cash income (you shoot faster AND enemies come and get killed fast=more cash) 3. See 1, but also: laser and machine gun (turrets 1&2) are better crit. shooters. T1 shoots fast while the laser has an odd mechanic... if it gets a crit, everything in the path of the laserwill be Struck with a crit.
REQUEST: (NOT a tip) Can you add some sort of "Acesnion" feature? You would get bonuses for turrets. EX(T1 (or machine gun) gets a third cannon, laser gets a second indepently firing gun, and 3rd turret gets a small aoe. Afterwards little things like speed and xp. Thank you, you deserve a 4.25 or better on this game
Um... what is the point of cash coins? why not skip the sprites and just have the tiny text? That would help. Also, the ability to prioritize: EX: Set Turret 1 to "Any" Turret 2 to "close" And turret 3 to "Far"