I love that I can choose to go into a match without any allies. Lets me take on team deathmatches level at 2-3 times my level by camping with a sniper rifle.
bought several maxed machineguns and broke the game. could not re-enter shop, no coins moved or were obtainable. charachter was still able to move, as was coin-collecting worker, but attacking workers did not move.
I thought the game was great, until the "Inuit Camp" Level. One of the photos is underwater, one of them is behind a non-interactive block of ice. nothing happens if you kill the penguins. nothng happens if you try to interact with the guy at the campfire. There are zero clues as to how you are supposed to get the photos on a completely non-reactive level. WTF?
wizard protip: Leech can steal from a mirror image, and both of the spells are timer-based. a wizard with both spells can heal back up to full health as many times as they want if they find two spaces where monsters won't find them and spend the time.
bug? on last level. If you're dumb and jump in the wrong direction and fall, the game ends but never connects the pieces of the level. also, since the screen freezes shortly after, had to refresh page and discovered no lvl select feature either.
solid design, really liking the lack of any kind of energy bs. The campaign will be a definite improvement. Skirmish progression is a little too much grinding, might want to consider reducing how many fights are required for each tier(or opening all tiers at the beginning with reccommended lvls for fighting). It's a little unfair to have the third faction locked off until you can find a hero for it in a booster, since cards of that faction are readily avalible. might want to let players pick a starting faction and have to find heros for the other two.
would be nice if after you die and return to a save it would give you back used potions. also, after after about 3 health upgrades killing things becomes optional.
The game didn't restart you from the last level? You missed the ending sequence?