The game is simple. The general idea of a game in which you avoid things has been done many times, and in various different ways. Any little thing you can add to make your game from a barebones idea into a unique game would be better.
Try adding levels of difficultly, different patterns rather than down, and perhaps even upgrades and weapons.
Game had hardly any levels, and no interesting features to allow it to stand out among the many games of this type.
Suggestions are to make more levels, have some elements of advanced player interaction, or maybe even a level generator.
1/5
Bug Report: If IE 8 crashes while still in the tutorial when you reload the game it attempts to start the tutorial over, but the game data loads from where you left off.
ok, so other commenters seemd to not understand my last comment. I understand that splitters can split through imperfect corners; however, I believe that when a splitter fails to split through a corner (Because it is solid) the splitter is supposed to go back to where it started.
I had one level where a splitter failed to split through a corner, and rather than go back to where it started, it essentially flew halfway across the map over two complete walls to one imperfect corner that I did have, and it began its movement towards the exit from there.
At first I thought that everyone who was mentioning the splitters glitch was just complaining that splitters can go through the corners of walls; however, I just had a splitter (split) through two sets of walls to end up near the exit.
I've been playing this game for well over three hours, and yet, due to lag I am only to day 26.
Until a save function is added, I do not have the time all at once to get this badge.
(BTW I have every step upgraded as per Calyad's tutorial allready, except 13)
I was able to beat the entire game on normal, without losing a life, on my first try.
It was a fun mechanic though, with the absorbing, if a bit easy to absorb incredibly powerful boss weapons.
The only thing I can say about this, is that it gives me some measure of faith in the Kongregate community.
Allthough RS has been one of the better free MMORPGs that I have played, it still became boring after a short while.
Interesting idea for a game, but not fleshed out.
Need a goal, such as under a certain time.
Or perhaps have buttons to change the direction of the squares, and take them through a course?