harmless's Comments

Game comments and reviews

Wyvern Online

Jan. 01, 2010

-1

The Answer: Wyvern --- The Question: What would happen if you took Diablo, broke the controls, ruined the quests, downgraded the graphics and forced it to co-exist with badly designed 2.5d Second Life ripoff?

Trap Master

Nov. 14, 2009

0

Have to agree with others--once you have a good trap base going, your main foe is boredom. It's just too easy to get perfect clears on levels.

Frontier

Nov. 02, 2009

0

I really want to like this game more but there's just so many game-breaking bugs. Having to reload the game because buttons fail to appear or the caravan has gone past a town into negative numbers land ruin an otherwise very entertaining game.

Pixelvader

Oct. 22, 2009

0

Stupid Pixelvader Fact: Buy enough upgrades and levels 1-5 (and possibly more) literally play themselves. You can start the level and not touch the keyboard at all and the boss still dies.

Pixelvader

Oct. 22, 2009

0

Not enough o's in boooooooooooring to describe this one. Dull enemies and a pathetically underpowered defensive shield make this a very, very poor game to give badges.

Take Something Literally

Oct. 06, 2009

0

Grossly overrated. Some of the puzzles don't make much sense even when you figure out the answer and some of the puzzles are far too difficult to complete even if you know what you want to do.

The Tickler

Oct. 02, 2009

0

If you cut out oh, about half of the features, you'd probably have an amazingly good game. As it is, there's so much going on that the action frequently degenerates into an incoherent mess.

There's so many features but the designer never got around to adding anything resembling fun at the beginning. There might be lots of fun later but, if so, the early rooms are so tedious that I can't be bothered to slog through them to see for myself. Don't have the killer lag others are having though.

Sometimes the game just doesn't recognize a button press, automatically wasting a shot.

Cube Colossus

Sep. 23, 2009

0

Lousy idea for a control scheme. 2/5

Little Wheel

Sep. 09, 2009

0

Barely works as a game, but it's a very hearwarming story!

Canabalt

Sep. 05, 2009

0

re: Drkdeath "if the jump isn't working, it's more than likely your computer/keyboard, because mine works fine." The jump key works fine for me--most of the time. It doesn't always work when the graphics lag and the graphics lag quite a lot if you have a cheaper computer.

Canabalt

Sep. 05, 2009

0

It's only...a one button game but it...still manages to have...severe frame rate problems. 2/5--nice theme but technical issues and an inability to slow down without hitting a minor obstacle ruin things.

Pyro II

Aug. 21, 2009

0

Nice game--but the inability to skip any level is far beyond annoying.

Red Remover

Jul. 31, 2009

0

A (mostly) great game! Bonus mode isn't fun at all, though, and I can't be bothered to slog through the same levels again with less visibility to earn 5 more levels.

Pixel

Jul. 24, 2009

0

Unacceptably bad controls--I have to move toward where I have to aim. Robotron 2084 solved this problem back in 1982. 1/5 and that's only because we can't rate lower.

Zodiac Reactor

Jul. 15, 2009

0

Sort of like DDR but the fun of stomping arrows has been replaced with sorting by color.

Dynamic Systems

Jun. 27, 2009

0

Tedious garbage.

Use Boxmen

Jun. 21, 2009

0

Far more frustrating than fun.

GemCraft chapter 0

Jun. 08, 2009

0

Re: Robinyu. There's an Arcane Guardian that you can take on and kill in a special level well before Wizard Level 50. Keep winning against new levels until you find it.