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Game comments and reviews
Dec. 03, 2008
YATAABBCC (Yet another tedious and amazingly boring bad card challenge.)
Oct. 31, 2008
Once was great, twice was awesome...third time...eh, this concept's worn out its welcome.
Oct. 27, 2008
Interesting idea but sliding puzzles and isometric graphics don't mix well. I think I'd like this much better with a top-down view.
Sep. 19, 2008
Nice game! One suggestion--swap levels 10 and 12. Level 10 is the hardest of the set, in my not-very-humble opinion.
Aug. 08, 2008
The arenas and characters are so big that half the time you can't even see who you are dogfighting with because they're off screen. Just plain awful.
Aug. 05, 2008
I have 4 K cards from 19 wins (and 76 other cards from challenges). Sorry, Round Peg, but you don't understand statistics or random number generators very well.
Jul. 26, 2008
Somebody farted! Shut down everything in Madagascar!
Jul. 18, 2008
The awful aiming system is still scarier than the zombies. Another bad card choice but at least the challenge can be earned over multiple games.
Jul. 11, 2008
Greg's back to his old give-the-boring-games card challenges ways. Sigh.
Jun. 14, 2008
TFTD: Stomp the boss when it's pink. 3 or so such stomps will do the trick.
May. 25, 2008
Re: Thunder--I have the card now and both badges and I STILL think the game is the worst-by-far challenge game on Kongregate. This isn't a RTS game as the simple "strategy" of spamming cruisers is pretty much good enough to get both badges. There's /slightly/ more planning that that, mind, but that never even approaches anything interesting. Boring, boring, boring.
May. 23, 2008
1) Just because you can try to make Starcraft in flash doesn't mean you should. 2) Bad controls make for bad games. Trying to control stacked ships is endlessly frustrating. 3) Greg's outdone himself when it comes to picking an inappropriate game for the weekly challenge.
Apr. 23, 2008
The CC is a LIE!
Apr. 01, 2008
Poor clone of SFCave.
Mar. 29, 2008
Re: Booksnake--1) There's only 20 characters and many of them have rather obvious themes. (E.g., the samurai hacks and slashes at close range, the archer wants to shoot from afar) 2) There's an option to display all four of your opponents attacks (including energy costs, damage, ranges, etc.) so you don't have to memorize all 20 cards completely. This information can be very helpful in planning your moves.
Can we get a free swap of the leading character before the match starts? Right now, I have to save two or three copies of my 3 card deck just to have the ability to choose which card goes onstage first.
Mar. 28, 2008
Another game that doesn't deserve a card. Previous versions of Boxhead were fun but this game is a massive downgrade. Zombies that suddenly appear next to you? Not fun. Having turrets that do 99% of the work for you? Very, very not fun. But, eh, voted 1 star before the card, so what can I do?
Mar. 22, 2008
How is ambush too fast? It takes two turns to set up, making it one of the slowest attacks in the game.
Mar. 21, 2008
The deck save function has an error message that duplicate *cards* are not allowed. That's not 100% true as duplicate item cards are perfectly fine. It should say that duplicate character cards are not allowed.
Ack. Got intercepts and interrupts mixed up. Still, the comment is /mostly/ valid--you've got an anti-"interrupt" ability that counters "cancels".
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