harmless's Comments

Game comments and reviews

Mud and Blood 2

Dec. 03, 2008

0

YATAABBCC (Yet another tedious and amazingly boring bad card challenge.)

SHIFT 3

Oct. 31, 2008

0

Once was great, twice was awesome...third time...eh, this concept's worn out its welcome.

Wooden Path

Oct. 27, 2008

0

Interesting idea but sliding puzzles and isometric graphics don't mix well. I think I'd like this much better with a top-down view.

light-Bot

Sep. 19, 2008

0

Nice game! One suggestion--swap levels 10 and 12. Level 10 is the hardest of the set, in my not-very-humble opinion.

Bubble Tanks 2

Aug. 08, 2008

0

The arenas and characters are so big that half the time you can't even see who you are dogfighting with because they're off screen. Just plain awful.

Kongai

Aug. 05, 2008

0

I have 4 K cards from 19 wins (and 76 other cards from challenges). Sorry, Round Peg, but you don't understand statistics or random number generators very well.

Pandemic 2

Jul. 26, 2008

0

Somebody farted! Shut down everything in Madagascar!

The Last Stand 2

Jul. 18, 2008

0

The awful aiming system is still scarier than the zombies. Another bad card choice but at least the challenge can be earned over multiple games.

Typing Ninja Hunter

Jul. 11, 2008

0

Greg's back to his old give-the-boring-games card challenges ways. Sigh.

- Music in Motion -

Jun. 14, 2008

0

TFTD: Stomp the boss when it's pink. 3 or so such stomps will do the trick.

Drone Wars

May. 25, 2008

0

Re: Thunder--I have the card now and both badges and I STILL think the game is the worst-by-far challenge game on Kongregate. This isn't a RTS game as the simple "strategy" of spamming cruisers is pretty much good enough to get both badges. There's /slightly/ more planning that that, mind, but that never even approaches anything interesting. Boring, boring, boring.

Drone Wars

May. 23, 2008

0

1) Just because you can try to make Starcraft in flash doesn't mean you should. 2) Bad controls make for bad games. Trying to control stacked ships is endlessly frustrating. 3) Greg's outdone himself when it comes to picking an inappropriate game for the weekly challenge.

SHIFT 2

Apr. 23, 2008

0

The CC is a LIE!

Poor clone of SFCave.

Kongai

Mar. 29, 2008

0

Re: Booksnake--1) There's only 20 characters and many of them have rather obvious themes. (E.g., the samurai hacks and slashes at close range, the archer wants to shoot from afar) 2) There's an option to display all four of your opponents attacks (including energy costs, damage, ranges, etc.) so you don't have to memorize all 20 cards completely. This information can be very helpful in planning your moves.

Kongai

Mar. 29, 2008

0

Can we get a free swap of the leading character before the match starts? Right now, I have to save two or three copies of my 3 card deck just to have the ability to choose which card goes onstage first.

Boxhead: The Zombie Wars

Mar. 28, 2008

0

Another game that doesn't deserve a card. Previous versions of Boxhead were fun but this game is a massive downgrade. Zombies that suddenly appear next to you? Not fun. Having turrets that do 99% of the work for you? Very, very not fun. But, eh, voted 1 star before the card, so what can I do?

Kongai

Mar. 22, 2008

0

How is ambush too fast? It takes two turns to set up, making it one of the slowest attacks in the game.

Kongai

Mar. 21, 2008

0

The deck save function has an error message that duplicate *cards* are not allowed. That's not 100% true as duplicate item cards are perfectly fine. It should say that duplicate character cards are not allowed.

Kongai

Mar. 21, 2008

0

Ack. Got intercepts and interrupts mixed up. Still, the comment is /mostly/ valid--you've got an anti-"interrupt" ability that counters "cancels".