Poor instructions (Extremely unclear, fails to mention that touching all red rectangles, if any, reveals concealed doors, etc.) and the physics engine feels excessively "floaty" but it's an awesome game nonetheless. Challenging but not overwhelming so--it's a blast to play!
Nice idea but the game needs an easier way to launch the ball consistently. After pulling the ball out of the top swamp of level 18 a few dozen times, I don't think I want to play again.
Nice theme but it's WAY too easy to wreck your game and have to start over...and start over...and start over...I miss the LucasArts games where it was all but impossible to wreck the game.
The good: Creative idea executed well. Variety of special shots.
The bad: Some trick shots are a pain in the #*&(#$ to make.
The ugly: Bouncing physics are a bit off. Sometimes darts go straight through rubber walls for no apparent reason.
Rather short but lots of style. A few missions aren't immediately obvious but, in retrospect, the solutions to those levels make sense--a hallmark of a good designer. I'm waiting for part II.