As usual i arrive to find the game making my reactor explode.
It would be really convenient if the game would be able to remain somewhat consistant.
10/10 would build an atomic bomb again.
ok what the crap is this, a weapon just shows up, costing almost 100x my money I have been saving up. No doubt that this was intentional now for OP money costs.
Major exploit, keep the most recent challenge incomplete, and never equip ship weapons, only beat up to level 4 then lose . Hope that RNJesus is smiling and gives you crystals from the chest drop. There you go Kong! The ONLY efficient grinding method in this game!
Bug with game, It is better to grind for Crystal 3 RNG in a challenge than it is to even grind levels out. Please make your game less unfair and shambled in it's own ways.
@Valdexson please do not start more fires about the save system and just use the export function... Ryu comments about this way too often, if its from the update and that fails, then contact him.
Final complaint. Why do the areas that are SO dam tough give "uncommon" loot that is easily 12 levels lower? Even Borderlands doesn't pull crap off like that.
Wait, Not only does the rewards not stack in a challenge, but when a challenge is finished, it's permanently locked out? This is the FIRST game I have ever seen do that for challenges.
Wow, I feel like this is no different than any Kong RPG but now Tou Hou? I don't know what to say other than Grind fest 2014. Can we not have this kind of crap? Great game, love how it plays but a Flash game is not a Grind Fest, it's a short access of quick entertainment that we should have to put what we think is a good dollar into the game, not you require thousands of dollars just to play. This is turning into a pile of crap of a website. 2k+ card games, MMO's everywhere, MMO Card games. Now we moved on from money grubbing card games into money grubbing RPGS and idles games that you put money into to watch numbers move faster. I feel the time of Kong is over with more games like this that require money to play a single game that isn't a number simulator.
@Blobathor If you hate the 20% tax, let me do some logic. If Creation is an anti-idle function (require's player activity) you then require to be online. If you are online, you have access to a calculator, said calculator does the EXACT same thing as auto creation without user input. It's like paying someone else do your taxes, you are still going to pay them if you use their services.
TL:DR Don't complain about someone doing basic math for you.
I sadly find this game unplayable for what it used to be, It's the old fashion saying of beating the dead horse, I haven't played red remover in at least 4 years, and I feel it's just explosion physics done wrong, there's no real "Indicator" of power, nothing to determine blast radius other than clicking makes noisy clouds appear, I find nothing very entertaining in this other than not to par but to see how many times I can juggle a cube of any color in the air.
In response to one of the top comments with Blooroth's response, adding artificial difficulty to any game just so it's harder does not add any play value whatsoever to any game, it only makes it more tedious and forces gamers to make a quick decision if it is worth even playing, and sadly your choice at making the game "Longer" is straight artificial difficulty that does not improve the games quality but takes away from it forcing a person to even be playing the game to make progress.
wow.... It took me quite some time to figure out how to go back from the end game to collect songs after beating the game and finding only three naturally, please add into instructions ESC also has a "Go to Start" button after trying to pass the acid pit at least for a hour straight, also knowing the game had an auto save it made ESC a very out of path button in most scenarios past inventory. 5/5 for the story, please continue for it's sequel!