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hayashidarkstar's Comments

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Dead Zed 2

Play Dead Zed 2

Sep. 08, 2019

Rating: 1

(2/2) I'm unsure how much my survivor RNG influenced how quickly I overcame the skill curve. I only let a few enemies through a few times; for just a few rounds my skill was truly tested by needing good accuracy, esp. headshots, with a bolt-action primary with either a handgun or an SMG secondary clean up when multiple had gotten very close. But I never went below 90% house HP. Once I got access to an assault rifle the game got much easier (although getting better and better at head-shots at a faster rate was satisfying); I opened with the bolt action and switched to the semi-auto gun after the first clip or two as the enemy density for the level ramped up. As soon as I had a second semi-auto gun I became invincible (the last several levels may have been more difficult without a firing assistant, but until the last few rounds I wasn't even going for headshots strictly because I felt pressured to-- it was just more fun.)

Dead Zed 2

Play Dead Zed 2

Sep. 08, 2019

Rating: 1

Good fun for at least the one playthrough for all the badges. I may come back and go for maximum headshots/no AI allies/no mines someday. The machine guns are overpowered, because it's far too easy to fire a single shot at a time; result is a slightly less accurate assault rifle, but with a clip over 6 times as large. That said, I nearly approximated an infinite clip by using two assault rifles on semi-auto once I realized I could put any survivor as my shooting assistant. (1/2)

Astrox

Play Astrox

Jul. 21, 2014

Rating: 2

I seem to be able to fly at full speed when my fuel is 0. There seem to be no consequences other than that I don't have to worry about or pay for fuel. This seems like a broken piece of content.

Astrox

Play Astrox

Jul. 20, 2014

Rating: 1

A refresh, load saved game made the missing station reappear.

Astrox

Play Astrox

Jul. 20, 2014

Rating: 2

Uh, so the starting station (Began with A) in the Ferres system just disappeared without warning, and now I can't return any missions.

Candle Man

Play Candle Man

Dec. 14, 2013

Rating: 2

Personally, I wouldn't have the control scheme any other way. So rather than changing the default in the future, just include an options menu with a check-box for y-axis inversion and a list of customizable key-binds. I think there is a lot of potential here to create interesting puzzles with what's already here: leaving the light off incurs danger from ghosts, but leaving it on is impossible and when it is on it incurs danger from robots. The only mechanic to add in later levels that springs to mind is creating something that functions only with a certain colour of light and a set on non-linear checkpoints that change the colour your candle burns or set off a fuse/emit a burst of a color, temporarily powering mechanisms color-coded to them.

Don't Escape

Play Don't Escape

Jun. 21, 2013

Rating: 0

Ummm... if it's priority #1 to not hurt other people... couldn't he just burn down the shack and die in the flames?

BattleCraft

Play BattleCraft

Dec. 22, 2012

Rating: 11

I dislike that I can hit f11 and still not have the game fit on my screen...

BattleCraft

Play BattleCraft

Dec. 22, 2012

Rating: 4

"Even now, your walls are under siege, protected only by the scantiest of troops"... scantily clad?

Kingdoms CCG

Play Kingdoms CCG

Dec. 20, 2012

Rating: 13

Didn't see the sword and fireball icons. Please disregard my other comments.

Kingdoms CCG

Play Kingdoms CCG

Dec. 20, 2012

Rating: -15

Ward mage + Grand summoner = Resist 4. Proceeds to take combat damage from a 1-power creature. Please fix.

Kingdoms CCG

Play Kingdoms CCG

Dec. 20, 2012

Rating: -14

A complaint: Armour and resist read as though they should prevent damage from creatures like fire elemental, but they do not in fact work on this source. I wouldn't be surprised if armour in fact only worked on combat damage while ward worked on everything. Please either make the ability work like it reads or change how it reads.

Synapsis

Play Synapsis

Dec. 29, 2011

Rating: 0

SPOILERS?? :Is it just me that sees a couple of Dr. Who elements in these games? Between Synopsis 1 and 2 there's time travel and clock imagery, the london blitz, a guy in a gas mask, T.V. heads, a phone booth... maybe more, those are off the top of my head after playing through both. Also, after I noticed this I looked at the creator's art and there's a picture of the companion Rose Tyler in one of his pictures... in a room with the phone booth.

Synapsis 2

Play Synapsis 2

Dec. 29, 2011

Rating: 1

Are you my mummy?

Badge Master

Play Badge Master

Sep. 19, 2011

Rating: 1

You say all the buttons return unearned badges, but I have earned the badge "illusions of grandeur" badge but that was returned when I clicked random easy badge...

Badge Master

Play Badge Master

Sep. 18, 2011

Rating: 2

Either I haven't seen the random x difficulty UNEARNED badge, or one is needed.

Developer response from Senekis93

All the "random X badge" buttons return unearned ones.

BioGems

Play BioGems

Sep. 11, 2011

Rating: 3

Wow. Just got so many extra turns in a row that I killed the spider before it ever got to move.

Arkandian Revenant

Play Arkandian Revenant

Aug. 29, 2011

Rating: 1

Giray, depending on what this game was made with, you may have cleared the save data by deleting history in your browser.

Elements

Play Elements

Aug. 24, 2011

Rating: 4

or opponent could use nightmare

Elements

Play Elements

Aug. 24, 2011

Rating: 4

@lynx45678. Actually you could play fractal on a virus to get virtual coppies to use in that game, but if he just means drew 9 in a row, then no it's not possible.

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