World of difference. I can keep better track of what's going on and what works. Are the ships/balls at the bottom supposed to disappear when the ship/ball is sunk or is that just there to let people know the order?
it may be a bit hard to notice, but they get covered with a black square when they get sunk, its just divided into whites and blacks to keep track of them as scoring for 2 players
Good concept, though slow to switch perspectives and I never saw a ball go in. If focus is going to change, let it do so to balls being pocketed.... though probably better not to do it at all. Adding mouse controls would be a plus, along with arrow keys.
Thanks for the suggestion, I just made it swap perspective to the holes as they get eaten, its a bit violent of a switch, but pretty sure i can make it less sudden. I will add mouse controls, which will probably act a bit weird with the perspective camera, but will give the user more control(edit: mouse control refuses to work, might be a programmer problem, might be a unity5 issue. For now, it will be in the games code but completely useless as it does not work or give it errors.). I can easily add arrow keys as well, just didn't see the point of it. I will upload the new changes later tonight or tomorrow if i can't do it in the next few hours.
it may be a bit hard to notice, but they get covered with a black square when they get sunk, its just divided into whites and blacks to keep track of them as scoring for 2 players