Great puzzles, but the animation between games (e.g., the lighting finger and selecting the puzzle when there's only 1 choice is irritating & unncessary)
This game is buggy. Second time after talking to someone, my mouse is stuck as an icon and can't click anywhere. Last time it was a lotus & I was able to click where it belonged. Now... FML
Fairly good concept, although the spacing of the trees being highly variable takes away from the enjoyment. Personal styles of towering can't be done as a result and it's just annoying in general.
Fairly good game, but needs less dependency on both tokens and also less emphasis on guilds. Some players aren't hardcore and enjoy the game by themselves... but being forced to join guilds to upgrade is a a pain in the ass.
I'd have given this a higher rating if the guilds were optional for upgrading, as I like playing from time to time, but too much hassle with guilds.
Too much time is spent on waiting for animations and such. Enemies & gameplay a bit on the poor side. Concept & idea is refreshing and original in how it ties various elements together. Still... the timing needs work as the animations & turn-based clicks don't link up well after a while.