one thing: if you plan on making an escape pod uselss at very least make it so they have enough anti-matter to move around. i got destroyed in enemy system and didn't have enough antimatter to move o another system... i casn't buy more either because well... they kill me
man the idea of attacking a planet is AMAZING. in the 1st version you had to sit and wait for enemy ships to show up just to weaken planets. now we can kill planets without having to destroy 1000 ships and wait for those 1000 ships to arrive
ok so they guarantee 1 in 1000 have been disarmed. does this mean if you launch 1000 missiles one of them will explode on the iceberg? that would be awesome :P
can we have some numbers on what affects what? the whole intrest thing on the upgrade thing is confusing and i would like to know how much rep gives you +1 gold/sec
ok i realize that certain features must be pay features because the developers really worked hard and need to maintain this game, but would it be so bad to at least let people host scenarios for free? i keep having to ask other players in the lobby "can you host a ____ scenario"
ok can you put a limit on re-joining?? i hate these people who just join spam 1000 units quit re-join spam 1000 units quit, especially when you can't change game options when they vote it down every time
working off a bio-weapon idea you could make a weapon that is intended to kill civilians, a weapon who can reduce the income of a given city for a long time therefore weakening their economy and lowing troops production, just an idea
one problem with "suicide missions" when you have units in the back of your base (as i often do) it seems that it can take like 10-20 turns before you can even get them to the front line or to neutrals to suicide them and with militia especially when you have 100-200 of them in your base you can't afford to waste money on transporting them to their deaths
not bad i like the idea of it but a few suggestions: 1. definatly needs a mini-map or something like that so you can keep your eyes on enemy castle and caravans 2. perhaps add some new types of units like siege troops (laddermen catapults ext.) to help making battles a bit easier 3. i find that many spells seem quite overpowered, a low hp army could be wiped out entirely by a single spell, or a high level one could be poisened over time 4. some more maps would be really nice right now we only have 2 here and i would love to see more maps or perhaps even a campaign mode with a skirmish mode similar to this. right now i would say its around a 4 i think that some of these points may make it better
ok.. what the heck... there are 0 zombies in the entire map... yet somehow when some guy blows up our wall about 50 zombies spawn randomly inside... despite the zombie cure??