"Inspired by Canabalt". Really? You must have played a different Canabalt to the one I played, because the one I played didn't use crappy upgrade mechanics to avoid bothering to tune the actual gameplay and have dog ugly graphics and really irritating sound.
I wanted to really like this game. There's a lot of good here. Clean, different art, great puzzle levels, smooth concept. But it runs SLLOOOW, and the controls are kind of slippery and the music is not at all good, (which is especially offensive as it labels itself as great music). But still, worth a play indeed.
What a heap of crap. A badly looping bit of music, no attempt to make any sort of difficulty curve, because you can just upgrade the hell out of everything to balance it out. Pointless and samey levels. How many more of these stupid generic upgrade based shooters are we going to see before people figure out how to make a proper game?
A really great example of how to ruin a vaguely interesting gaming concept. MASSIVE BANNER wasting screen space, extremely irritating looped music and of course forcing the player to complete the ENTIRE section again if they bugger something up. I think this promo game has done more harm to the reputation of the game it's intended to promote than good.
An entirely unnecessary sequel to a smart game. A few clever tricks but basically just more of the same. And when the point of the first game was to show the futility of achievements. Having a second game doing the same somewhat dilutes the argument.
Pretty damn good. Some great scripting and some well thought out jokes and puzzles. Shame about that stupid desert bit and the horse minigame really missed an opportunity. Overall would happily see more of this!
Why does Kongregate insist on giving multiple badges to ugly, boring, repetitive clickfests like this while quality games languish unbadged? The "story", if you can call it that reads like it was written by monkeys with brain damage and the whole thing reeks of being yet another evony/civony/shameless money making fest. Would not play again.
Significantly less random than the "go slightly further upwards each day" clones that are so frequent here, but also significantly more irritating. Shame because there's some nice art in there.
Lovely in many ways, one of the few point and click puzzlers that doesn't have completely stupid logic in it. Although, please, PLEASE get an editor next time, or even re-release this with some proper English in it, I still wonder what "doing a back bend" could possibly mean and why someone would want to.
Great idea, lovely graphics and imagination of the furniture and items but lousy execution. If only it didn't feel so random and you could herd people a bit better.
A noble intention but worse than some of the worst 'education' games ever made. Broken sound, regular complete guessing required because you don't get enough information to uniquely identify conditions and of course unintelligent grind. Would not play again.