pretty sure the final boss is impossible. With maxed out equipment, buildings, and level 30 students (one of each tier 3 class) I was only able to inflict one damage per hit on him. After about 10 minutes of wailing on him he finally managed to kill my students as I couldn't keep up with the frantic clicking required to run away from his bombs. The only thing I can think to do is go for 999,999 fame and see if that gives me the boost I need to win.
This game really needs a way to control formations like the previous version. It would be much more helpful if I could try and use my leader to pull enemies one by one without my party running in and pulling every monster on the map at the same time.
It would be really nice if the enemies didn't randomly cluster together or if they did the missions difficulty was adjusted. For this the game would have to generate the spawn locations before loading the mission but it would really be a nice feature. I failed the first quest because of bad student rolls (starting strengths were 7, 5, and 2) and the 3 jelly monsters (pyon?) spawned in a group.
I kind of had fun until I played a bonus mission. These missions really should be much quicker (3 sets is like 30 minutes or repetitive behaviour a no exploration). After playing one of these I decided this game is not worth my time as a bug stopped the mission from completing. I played 4 sets, bought every weapon and upgrade, didn't lose a single life. As far as I can tell that mission should have been completed and it wasn't. I have zero intention of playing this game through because it made me waste all that time.
Overall this is a pretty fun game. I'm not a fan that this is a demo of a paid game but that aside this is overall pretty solid. My only complaint with the game is that there is no real clues about the non-lead parts. On 'Czrds' for example I found two possible solutions however only one was deemed correct.
Well I was having fun until I turned off my computer and lost all my save data. I have no intention of starting from scratch so and I can't say I recommend a game with this serious of a bug in it extremely limited set of mechanics.
Not a big fan of the fact I can't keep some units in reserve. Which by reserve I mean they don't get deployed but I can put them in my army between levels without having to rebuy them. Without this feature I feel like the game is punishing me for playing the way I want to and not creating some sort of spreadsheet of strengths and weaknesses. Not to mention the three strike system (I know you don't actually lose if you run out of lives) more or less forbids you from trying new units more specialized units.
took me a while to realize the little key was for the locked book you pick up near the beginning of the game. Unfortunately the book isn't all that helpful since I had figured out the symbols earlier by guessing.
Not really sure why people in this game consider zombies threatening. I mean they die when they touch you. I kind of think the people in this game are just blowing things out of proportion.
I'm definitely glad the game lets me get all the upgrades before I reach the final level (I think I had a buffer of 3 extra levels). Although I was a little annoyed how easy it was to beat the AI. Generally at the start they target the same planet you do (which kind of makes sense) causing it to be a race. If you win, all their units suicide and you are pretty much set for the rest of the match. Also if there are a lot of AI players at the same time they kind of obsess over a weakened planet allowing you to mop up their homeworlds. I think it would also greately benifit the game if the player had some sort of ability. I'm not sure if it would be fixed per race, but any ability would be nice.
I feel like I am missing something obvious with this game. Sometimes when I play I seem to have realistic rocket speed (5 seconds of blurs than death by UFO) while other times I am just turtling this thing up to the top cherry picking rewards along the way. Overall I'm not sure how to decide which speed I want so this is causing some issues. Basically the hard achievement has now become impossible as I am stuck at super high speed.
This didn't really do it for me. The beginning was pretty tough with the melee weapon and I nearly died there, but after I found the shotgun I only took damage from that weird catwalk that takes you back to the beginning. I'd highly suggest adding some feedback to hitting enemies though as I couldn't really tell if my attacks were effective or not until they died. Also, what was weapon 2? I immediately found the shotgun and later SMG but I can't help but feel a little cheated since the second gun (pistol?) never made an appearance.
so yeah there is really no reason to upgrade your armor. If you want to get three stars on all the levels you can't take a single hit, so extra hp is basically useless. Also you get money really easily so there isn't really even a point in finishing a level after you take a hit.
I'm not exactly sure why both the demon Kaz is fighting against the other demons and the dragon D is fighting against the other dragons. I think it was mentioned once in the story but not really well explained. For future games you should really try to tie the characters background stories in at more than one point in the game just prevent them from being so forgettable.
Although I definitely see this as an improvement over the first Crystal Story there are a few things that really turn me off. First off, there are no dungeon maps. This was pretty frustrating the one time I died and had to re-explore the great temple. Aside from that, money doesn't really seem to have a purpose in this game. I've never actually spent it on anything except the trivial cost of a night at the inn.
What happened to the story? I just appeared in a forest with a wood sword killing what I assumed were bandits. I'd expect some dialog so I know I am advancing other than being given a gem fragment during a non-stop battle. The game is not bad but it needs some pacing.
While I like the game overall, the main issue is that everything blends together too well. The player character doesn't really pop on screen (the standard draw back to using a camo texture) and things like spikes have the same color as the roof tops. The only things that really stick out are non red bullets (this is usually how I find my general position) and most of the support items due to their shiny gold color. As much as I hate to reference other games, this is the reason Sonic was a blue hedgehog.
Definitely appreciate the conversation about the chickens, it is good to see someone agrees with my point of view about treating animals we use for food and such respect whenever possible. That a side, this felt a little too much like The Walking Dead for me. Of course I don't think you can really make a post zombie apocalypse game without drawing on some similarities.
I feel like this game could have been made a lot better if there was at least some for of targeting or movement. Most of the time I lose it is because my units cluster together right in front of a group of fire mages and then proceed to target the less threatening enemies who don't deal splash damage.