Boring and laggy gameplay? Check. Badges that aren't deserved? Check. A just-for-the-money game? Check. Pressing the same button to add some "gameplay?" Check. Auto-rating of 1 star? Check. Nice job Kong, making yet another MMO to suck money out of us. Is endless ads and sponsors of Facebook not enough? Apparently not. Can't wait until this site is made up of only MMO's.
Some ideas for sequel: As the greatest thief in town, you are captured for your fighting and robbing capabilities to aid the war going between your city and the opposing one. Basically you are recruited in the army. Same as always except you can level up in army rank. You rob the other city of their gold, and must meet a certain amount of gold to win the game. New features: Ranks, other recruits to aid you, longer storyline, levels, Day/night feature, Different scenery, and maybe, just maybe, upgrades. There are also Archer captains, who shoot 3 arrows instead of 1, Lancers with huge spears to hit you from long range, and very rare kamikazes who run into you, killing you with armor or not. However, I think the enemies should get a different outfit to mark them as "the enemy." Please rate + to let the developer see!
Ironhide, What were you thinking? They realeased Kingdom Rush: Frontiers, but it's for phones only! First you try it on PC/Mac, then on phones! I'm infuriated with this.
This is unfair. It's not my fault that I blow the alarm just because I couldn't do it fast enough for the camera to miss me. I can't force a lock fast enough without messing up or key pad. Something must be dome about this.
The hard badge should definitely be an impossible badge. After you unlock the lab, the game will never be the same. You have to complete 70 levels (you get to skip 5 levels) and it's impossible when, say, you have barracks everywhere and this fort is destroying everything, but then it's neutralized via lab freeze. Poison in a nutshell destroys a tower in the game, but capture? Capture is gruesome. The enemy always seems to have over 100 jellies in each lab, and once your lab is captured, it's over! Capturing barracks is hard because the enemy always seems to support each other, by the time you almost defeat a barrack, but then send more units, the barrack is overflowing with jellies. If the enemy has such an advantage every time, they should also get a disadvantage, like slower jelly move speed, slower superpower charge (I wish!), etc, etc.
Everyone! Stop saying this game needs badges! why post "needs badges" when you KNOW for a fact you won't get top comment?! This game is about badges, but that doesn't mean it has to have badges! A game has badges when 1) it has Kong API, 2) It's popular, and 3) IT HAS A GOAL TO EARN. Badge master has no goal and is technically a tool, not a game! So please, stop saying this game needs badges! + if you agree
Wait a minute... if the weeants are as tall as trees... that means my soldiers are almost as tall as adult trees... and Vlad Bladefury is as large as a giant oak? O.O